lib_ui/ui/effects/frame_generator.h

69 lines
1.5 KiB
C++

// This file is part of Desktop App Toolkit,
// a set of libraries for developing nice desktop applications.
//
// For license and copyright information please follow this link:
// https://github.com/desktop-app/legal/blob/master/LEGAL
//
#pragma once
#include <QtGui/QImage>
#include <crl/crl_time.h>
namespace Ui {
class FrameGenerator {
public:
virtual ~FrameGenerator() = default;
// 0 means unknown.
[[nodiscard]] virtual int count() = 0;
// 0. means unknown.
[[nodiscard]] virtual double rate() = 0;
struct Frame {
crl::time duration = 0;
QImage image;
bool last = false;
};
[[nodiscard]] virtual Frame renderNext(
QImage storage,
QSize size,
Qt::AspectRatioMode mode = Qt::IgnoreAspectRatio) = 0;
[[nodiscard]] virtual Frame renderCurrent(
QImage storage,
QSize size,
Qt::AspectRatioMode mode = Qt::IgnoreAspectRatio) = 0;
virtual void jumpToStart() = 0;
};
class ImageFrameGenerator final : public Ui::FrameGenerator {
public:
explicit ImageFrameGenerator(const QByteArray &bytes);
explicit ImageFrameGenerator(const QImage &image);
int count() override;
double rate() override;
Frame renderNext(
QImage storage,
QSize size,
Qt::AspectRatioMode mode = Qt::IgnoreAspectRatio) override;
Frame renderCurrent(
QImage storage,
QSize size,
Qt::AspectRatioMode mode = Qt::IgnoreAspectRatio) override;
void jumpToStart() override;
private:
QByteArray _bytes;
QImage _image;
};
[[nodiscard]] bool GoodStorageForFrame(const QImage &storage, QSize size);
[[nodiscard]] QImage CreateFrameStorage(QSize size);
} // namespace Ui