143 lines
		
	
	
	
		
			4 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			143 lines
		
	
	
	
		
			4 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
// This file is part of Desktop App Toolkit,
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// a set of libraries for developing nice desktop applications.
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//
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// For license and copyright information please follow this link:
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// https://github.com/desktop-app/legal/blob/master/LEGAL
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//
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#include "ui/gl/gl_window.h"
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#include "ui/gl/gl_detection.h"
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#include "ui/widgets/rp_window.h"
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#include "base/event_filter.h"
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#include "base/platform/base_platform_info.h"
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#include "base/debug_log.h"
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#ifdef Q_OS_WIN
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#include "ui/platform/win/ui_window_win.h"
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#endif // Q_OS_WIN
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#include <QtGui/QWindow>
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#include <QtGui/QScreen>
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namespace Ui::GL {
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namespace {
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constexpr auto kUseNativeChild = false;// ::Platform::IsWindows();
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} // namespace
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Window::Window()
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: _window(createWindow())
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, _bodyNativeWrap(createNativeBodyWrap())
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, _body(_bodyNativeWrap ? _bodyNativeWrap.get() : _window->body().get()) {
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}
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Window::~Window() = default;
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Backend Window::backend() const {
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	return _backend;
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}
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not_null<RpWindow*> Window::window() const {
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	return _window.get();
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}
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not_null<RpWidget*> Window::widget() const {
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	return _body.get();
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}
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std::unique_ptr<RpWindow> Window::createWindow() {
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	auto result = std::make_unique<RpWindow>();
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	if constexpr (!kUseNativeChild) {
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		const auto capabilities = CheckCapabilities(result.get());
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		const auto use = ::Platform::IsMac()
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			? true
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			: ::Platform::IsWindows()
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			? capabilities.supported
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			: capabilities.transparency;
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		LOG(("OpenGL: %1 (Window)").arg(use ? "[TRUE]" : "[FALSE]"));
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		_backend = use ? Backend::OpenGL : Backend::Raster;
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		if (!use) {
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			// We have to create a new window, if OpenGL initialization failed.
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			result = std::make_unique<RpWindow>();
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		}
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	}
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	return result;
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}
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std::unique_ptr<RpWidget> Window::createNativeBodyWrap() {
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	if constexpr (!kUseNativeChild) {
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		return nullptr;
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	}
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	const auto create = [] {
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		auto result = std::make_unique<RpWidget>();
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		result->setWindowFlags(Qt::FramelessWindowHint | Qt::Window);
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		result->setAttribute(Qt::WA_NativeWindow);
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		result->setAttribute(Qt::WA_DontCreateNativeAncestors);
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		result->setAttribute(Qt::WA_OpaquePaintEvent);
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		result->setAttribute(Qt::WA_NoSystemBackground);
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		return result;
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	};
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	auto result = create();
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	const auto capabilities = CheckCapabilities(result.get());
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	const auto use = ::Platform::IsMac()
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		? true
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		: ::Platform::IsWindows()
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		? capabilities.supported
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		: capabilities.transparency;
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	LOG(("OpenGL: %1 (WindowBody)").arg(use ? "[TRUE]" : "[FALSE]"));
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	_backend = use ? Backend::OpenGL : Backend::Raster;
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	if (!use) {
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		// We have to create a new window, if OpenGL initialization failed.
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		result = create();
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	}
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	const auto nativeParent = _window->body();
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	nativeParent->setAttribute(Qt::WA_OpaquePaintEvent);
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	nativeParent->setAttribute(Qt::WA_NoSystemBackground);
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	const auto raw = result.get();
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	raw->setParent(nativeParent);
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	raw->show();
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	raw->update();
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#ifdef Q_OS_WIN
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	// In case a child native window fully covers the parent window,
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	// the system never sends a WM_PAINT message to the parent window.
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	//
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	// In this case if you minimize / hide the parent window, it receives
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	// QExposeEvent with isExposed() == false in window state change handler.
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	//
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	// But it never receives QExposeEvent with isExposed() == true, because
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	// window state change handler doesn't send it, instead the WM_PAINT is
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	// supposed to send it. No WM_PAINT -> no expose -> broken UI updating.
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	const auto childWindow = raw->windowHandle();
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	base::install_event_filter(childWindow, [=](not_null<QEvent*> event) {
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		if (event->type() == QEvent::Expose && childWindow->isExposed()) {
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			Platform::SendWMPaintForce(_window.get());
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		}
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		return base::EventFilterResult::Continue;
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	});
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	_window->sizeValue(
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	) | rpl::start_with_next([=](QSize size) {
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		auto geometry = QRect(QPoint(), size);
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		if constexpr (::Platform::IsWindows()) {
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			if (const auto screen = _window->screen()) {
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				if (screen->size() == size) {
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					// Fix flicker in FullScreen OpenGL window on Windows.
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					geometry = geometry.marginsAdded({ 0, 0, 0, 1 });
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				}
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			}
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		}
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		raw->setGeometry(geometry);
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	}, raw->lifetime());
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#endif // Q_OS_WIN
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	return result;
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}
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} // namespace Ui::GL
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