lib_ui/ui/gl/gl_primitives.h
2021-06-04 17:05:42 +04:00

68 lines
1.5 KiB
C++

// This file is part of Desktop App Toolkit,
// a set of libraries for developing nice desktop applications.
//
// For license and copyright information please follow this link:
// https://github.com/desktop-app/legal/blob/master/LEGAL
//
#pragma once
#include "ui/gl/gl_math.h"
#include "ui/style/style_core.h"
#include <QtGui/QOpenGLBuffer>
#include <QtGui/QOpenGLShaderProgram>
class QOpenGLFunctions;
namespace Ui::GL {
void FillRectTriangleVertices(float *coords, Rect rect);
void FillTriangles(
QOpenGLFunctions &f,
gsl::span<const float> coords,
not_null<QOpenGLBuffer*> buffer,
not_null<QOpenGLShaderProgram*> program,
const QColor &color,
Fn<void()> additional = nullptr);
void FillRectangle(
QOpenGLFunctions &f,
not_null<QOpenGLShaderProgram*> program,
int skipVertices,
const QColor &color);
void FillTexturedRectangle(
QOpenGLFunctions &f,
not_null<QOpenGLShaderProgram*> program,
int skipVertices = 0);
class BackgroundFiller final {
public:
void init(QOpenGLFunctions &f);
void deinit(QOpenGLFunctions &);
void fill(
QOpenGLFunctions &f,
const QRegion &region,
QSize viewport,
float factor,
const QColor &color);
void fill(
QOpenGLFunctions &f,
const QRegion &region,
QSize viewport,
float factor,
const style::color &color) {
return fill(f, region, viewport, factor, color->c);
}
private:
std::optional<QOpenGLBuffer> _bgBuffer;
std::optional<QOpenGLShaderProgram> _bgProgram;
std::vector<float> _bgTriangles;
};
} // namespace Ui::GL