lib_ui/ui/widgets/shadow.cpp
2023-01-06 17:05:24 +04:00

220 lines
6.8 KiB
C++

// This file is part of Desktop App Toolkit,
// a set of libraries for developing nice desktop applications.
//
// For license and copyright information please follow this link:
// https://github.com/desktop-app/legal/blob/master/LEGAL
//
#include "ui/widgets/shadow.h"
#include "ui/ui_utility.h"
#include "styles/style_widgets.h"
#include "styles/palette.h"
#include <QtGui/QPainter>
#include <QtGui/QtEvents>
namespace Ui {
namespace {
struct CustomImage {
public:
explicit CustomImage(const QImage &image)
: _image(image) {
}
void paint(QPainter &p, int x, int y, int outerw) const {
p.drawImage(x, y, _image);
}
void fill(QPainter &p, QRect rect) const {
p.drawImage(rect, _image);
}
[[nodiscard]] bool empty() const {
return _image.isNull();
}
[[nodiscard]] int width() const {
return _image.width() / style::DevicePixelRatio();
}
[[nodiscard]] int height() const {
return _image.height() / style::DevicePixelRatio();
}
private:
const QImage &_image;
};
struct CustomShadowCorners {
const style::icon &left;
CustomImage topLeft;
const style::icon &top;
CustomImage topRight;
const style::icon &right;
CustomImage bottomRight;
const style::icon &bottom;
CustomImage bottomLeft;
const style::margins &extend;
};
struct CustomShadow {
CustomImage left;
CustomImage topLeft;
CustomImage top;
CustomImage topRight;
CustomImage right;
CustomImage bottomRight;
CustomImage bottom;
CustomImage bottomLeft;
const style::margins &extend;
};
template <typename Shadow>
void ShadowPaint(QPainter &p, const QRect &box, int outerWidth, const Shadow &st, RectParts sides) {
auto left = (sides & RectPart::Left);
auto top = (sides & RectPart::Top);
auto right = (sides & RectPart::Right);
auto bottom = (sides & RectPart::Bottom);
if (left) {
auto from = box.y();
auto to = from + box.height();
if (top && !st.topLeft.empty()) {
st.topLeft.paint(p, box.x() - st.extend.left(), box.y() - st.extend.top(), outerWidth);
from += st.topLeft.height() - st.extend.top();
}
if (bottom && !st.bottomLeft.empty()) {
st.bottomLeft.paint(p, box.x() - st.extend.left(), box.y() + box.height() + st.extend.bottom() - st.bottomLeft.height(), outerWidth);
to -= st.bottomLeft.height() - st.extend.bottom();
}
if (to > from && !st.left.empty()) {
st.left.fill(p, style::rtlrect(box.x() - st.extend.left(), from, st.left.width(), to - from, outerWidth));
}
}
if (right) {
auto from = box.y();
auto to = from + box.height();
if (top && !st.topRight.empty()) {
st.topRight.paint(p, box.x() + box.width() + st.extend.right() - st.topRight.width(), box.y() - st.extend.top(), outerWidth);
from += st.topRight.height() - st.extend.top();
}
if (bottom && !st.bottomRight.empty()) {
st.bottomRight.paint(p, box.x() + box.width() + st.extend.right() - st.bottomRight.width(), box.y() + box.height() + st.extend.bottom() - st.bottomRight.height(), outerWidth);
to -= st.bottomRight.height() - st.extend.bottom();
}
if (to > from && !st.right.empty()) {
st.right.fill(p, style::rtlrect(box.x() + box.width() + st.extend.right() - st.right.width(), from, st.right.width(), to - from, outerWidth));
}
}
if (top && !st.top.empty()) {
auto from = box.x();
auto to = from + box.width();
if (left && !st.topLeft.empty()) from += st.topLeft.width() - st.extend.left();
if (right && !st.topRight.empty()) to -= st.topRight.width() - st.extend.right();
if (to > from) {
st.top.fill(p, style::rtlrect(from, box.y() - st.extend.top(), to - from, st.top.height(), outerWidth));
}
}
if (bottom && !st.bottom.empty()) {
auto from = box.x();
auto to = from + box.width();
if (left && !st.bottomLeft.empty()) from += st.bottomLeft.width() - st.extend.left();
if (right && !st.bottomRight.empty()) to -= st.bottomRight.width() - st.extend.right();
if (to > from) {
st.bottom.fill(p, style::rtlrect(from, box.y() + box.height() + st.extend.bottom() - st.bottom.height(), to - from, st.bottom.height(), outerWidth));
}
}
}
} // namespace
PlainShadow::PlainShadow(QWidget *parent)
: PlainShadow(parent, st::shadowFg) {
}
PlainShadow::PlainShadow(QWidget *parent, style::color color)
: RpWidget(parent)
, _color(color) {
resize(st::lineWidth, st::lineWidth);
}
void PlainShadow::paintEvent(QPaintEvent *e) {
QPainter(this).fillRect(e->rect(), _color);
}
void Shadow::paint(QPainter &p, const QRect &box, int outerWidth, const style::Shadow &st, RectParts sides) {
ShadowPaint<style::Shadow>(p, box, outerWidth, st, sides);
}
void Shadow::paint(
QPainter &p,
const QRect &box,
int outerWidth,
const style::Shadow &st,
const std::array<QImage, 4> &corners,
RectParts sides) {
const auto shadow = CustomShadowCorners{
.left = st.left,
.topLeft = CustomImage(corners[0]),
.top = st.top,
.topRight = CustomImage(corners[2]),
.right = st.right,
.bottomRight = CustomImage(corners[3]),
.bottom = st.bottom,
.bottomLeft = CustomImage(corners[1]),
.extend = st.extend,
};
ShadowPaint<CustomShadowCorners>(p, box, outerWidth, shadow, sides);
}
void Shadow::paint(
QPainter &p,
const QRect &box,
int outerWidth,
const style::Shadow &st,
const std::array<QImage, 4> &sides,
const std::array<QImage, 4> &corners) {
const auto shadow = CustomShadow{
.left = CustomImage(sides[0]),
.topLeft = CustomImage(corners[0]),
.top = CustomImage(sides[1]),
.topRight = CustomImage(corners[2]),
.right = CustomImage(sides[2]),
.bottomRight = CustomImage(corners[3]),
.bottom = CustomImage(sides[3]),
.bottomLeft = CustomImage(corners[1]),
.extend = st.extend,
};
ShadowPaint<CustomShadow>(p, box, outerWidth, shadow, RectPart()
| (sides[0].isNull() ? RectPart() : RectPart::Left)
| (sides[1].isNull() ? RectPart() : RectPart::Top)
| (sides[2].isNull() ? RectPart() : RectPart::Right)
| (sides[3].isNull() ? RectPart() : RectPart::Bottom));
}
QPixmap Shadow::grab(
not_null<TWidget*> target,
const style::Shadow &shadow,
RectParts sides) {
SendPendingMoveResizeEvents(target);
auto rect = target->rect();
auto extend = QMargins(
(sides & RectPart::Left) ? shadow.extend.left() : 0,
(sides & RectPart::Top) ? shadow.extend.top() : 0,
(sides & RectPart::Right) ? shadow.extend.right() : 0,
(sides & RectPart::Bottom) ? shadow.extend.bottom() : 0
);
auto full = QRect(0, 0, extend.left() + rect.width() + extend.right(), extend.top() + rect.height() + extend.bottom());
auto result = QPixmap(full.size() * style::DevicePixelRatio());
result.setDevicePixelRatio(style::DevicePixelRatio());
result.fill(Qt::transparent);
{
QPainter p(&result);
Shadow::paint(p, full.marginsRemoved(extend), full.width(), shadow);
RenderWidget(p, target, QPoint(extend.left(), extend.top()));
}
return result;
}
void Shadow::paintEvent(QPaintEvent *e) {
QPainter p(this);
paint(p, rect().marginsRemoved(_st.extend), width(), _st, _sides);
}
} // namespace Ui