lib_ui/ui/effects/slide_animation.cpp
2019-09-26 09:53:57 +03:00

89 lines
2.5 KiB
C++

// This file is part of Desktop App Toolkit,
// a set of libraries for developing nice desktop applications.
//
// For license and copyright information please follow this link:
// https://github.com/desktop-app/legal/blob/master/LEGAL
//
#include "ui/effects/slide_animation.h"
#include <QtGui/QPainter>
namespace Ui {
void SlideAnimation::setSnapshots(
QPixmap leftSnapshot,
QPixmap rightSnapshot) {
Expects(!leftSnapshot.isNull());
Expects(!rightSnapshot.isNull());
_leftSnapshot = std::move(leftSnapshot);
_rightSnapshot = std::move(rightSnapshot);
_leftSnapshot.setDevicePixelRatio(style::DevicePixelRatio());
_rightSnapshot.setDevicePixelRatio(style::DevicePixelRatio());
}
void SlideAnimation::paintFrame(QPainter &p, int x, int y, int outerWidth) {
if (!animating()) {
return;
}
const auto pixelRatio = style::DevicePixelRatio();
const auto state = this->state();
const auto leftCoord = _slideLeft
? anim::interpolate(-_leftSnapshotWidth, 0, state.leftProgress)
: anim::interpolate(0, -_leftSnapshotWidth, state.leftProgress);
const auto rightCoord = _slideLeft
? anim::interpolate(0, _rightSnapshotWidth, state.rightProgress)
: anim::interpolate(_rightSnapshotWidth, 0, state.rightProgress);
if (_overflowHidden) {
const auto leftWidth = (_leftSnapshotWidth + leftCoord);
if (leftWidth > 0) {
p.setOpacity(state.leftAlpha);
p.drawPixmap(
x,
y,
leftWidth,
_leftSnapshotHeight,
_leftSnapshot,
(_leftSnapshot.width() - leftWidth * pixelRatio),
0,
leftWidth * pixelRatio,
_leftSnapshot.height());
}
const auto rightWidth = _rightSnapshotWidth - rightCoord;
if (rightWidth > 0) {
p.setOpacity(state.rightAlpha);
p.drawPixmap(
x + rightCoord,
y,
_rightSnapshot,
0,
0,
rightWidth * pixelRatio,
_rightSnapshot.height());
}
} else {
p.setOpacity(state.leftAlpha);
p.drawPixmap(x + leftCoord, y, _leftSnapshot);
p.setOpacity(state.rightAlpha);
p.drawPixmap(x + rightCoord, y, _rightSnapshot);
}
}
SlideAnimation::State SlideAnimation::state() const {
const auto dt = _animation.value(1.);
const auto easeOut = anim::easeOutCirc(1., dt);
const auto easeIn = anim::easeInCirc(1., dt);
const auto arrivingAlpha = easeIn;
const auto departingAlpha = 1. - easeOut;
auto result = State();
result.leftProgress = _slideLeft ? easeOut : easeIn;
result.leftAlpha = _slideLeft ? arrivingAlpha : departingAlpha;
result.rightProgress = _slideLeft ? easeIn : easeOut;
result.rightAlpha = _slideLeft ? departingAlpha : arrivingAlpha;
return result;
}
} // namespace Ui