lib_ui/ui/click_handler.h
2024-02-02 11:24:44 +04:00

155 lines
3.8 KiB
C++

// This file is part of Desktop App Toolkit,
// a set of libraries for developing nice desktop applications.
//
// For license and copyright information please follow this link:
// https://github.com/desktop-app/legal/blob/master/LEGAL
//
#pragma once
#include "base/basic_types.h"
#include "base/flat_map.h"
#include <QtCore/QVariant>
class ClickHandler;
using ClickHandlerPtr = std::shared_ptr<ClickHandler>;
struct ClickContext {
Qt::MouseButton button = Qt::LeftButton;
QVariant other;
};
class ClickHandlerHost {
protected:
virtual void clickHandlerActiveChanged(const ClickHandlerPtr &action, bool active) {
}
virtual void clickHandlerPressedChanged(const ClickHandlerPtr &action, bool pressed) {
}
virtual ~ClickHandlerHost() = 0;
friend class ClickHandler;
};
enum class EntityType : uchar;
class ClickHandler {
public:
virtual ~ClickHandler() {
}
virtual void onClick(ClickContext context) const = 0;
// Some sort of `id`, for text links contains urls.
virtual QString url() const {
return QString();
}
// What text to show in a tooltip when mouse is over that click handler as a link in Text.
virtual QString tooltip() const {
return QString();
}
// What to drop in the input fields when dragging that click handler as a link from Text.
virtual QString dragText() const {
return QString();
}
// Copy to clipboard support.
virtual QString copyToClipboardText() const {
return QString();
}
virtual QString copyToClipboardContextItemText() const {
return QString();
}
// Entities in text support.
struct TextEntity {
EntityType type = EntityType();
QString data;
};
virtual TextEntity getTextEntity() const;
void setProperty(int id, QVariant value);
[[nodiscard]] const QVariant &property(int id) const;
// This method should be called on mouse over a click handler.
// It returns true if the active handler was changed or false otherwise.
static bool setActive(const ClickHandlerPtr &p, ClickHandlerHost *host = nullptr);
// This method should be called when mouse leaves the host.
// It returns true if the active handler was changed or false otherwise.
static bool clearActive(ClickHandlerHost *host = nullptr);
// This method should be called on mouse press event.
static void pressed();
// This method should be called on mouse release event.
// The activated click handler (if any) is returned.
static ClickHandlerPtr unpressed();
static ClickHandlerPtr getActive();
static ClickHandlerPtr getPressed();
static bool showAsActive(const ClickHandlerPtr &p);
static bool showAsPressed(const ClickHandlerPtr &p);
static void hostDestroyed(ClickHandlerHost *host);
private:
static ClickHandlerHost *_activeHost;
static ClickHandlerHost *_pressedHost;
base::flat_map<int, QVariant> _properties;
};
class LeftButtonClickHandler : public ClickHandler {
public:
void onClick(ClickContext context) const override final {
if (context.button == Qt::LeftButton) {
onClickImpl();
}
}
protected:
virtual void onClickImpl() const = 0;
};
class GenericClickHandler : public ClickHandler {
public:
GenericClickHandler(Fn<void()> handler)
: _handler([handler = std::move(handler)](ClickContext) { handler(); }) {
}
GenericClickHandler(Fn<void(ClickContext)> handler)
: _handler(std::move(handler)) {
}
void onClick(ClickContext context) const override {
if (_handler) {
_handler(context);
}
}
private:
Fn<void(ClickContext)> _handler;
};
class LambdaClickHandler : public GenericClickHandler {
public:
using GenericClickHandler::GenericClickHandler;
void onClick(ClickContext context) const override final {
if (context.button == Qt::LeftButton) {
GenericClickHandler::onClick(std::move(context));
}
}
};
void ActivateClickHandler(
not_null<QWidget*> guard,
ClickHandlerPtr handler,
ClickContext context);
void ActivateClickHandler(
not_null<QWidget*> guard,
ClickHandlerPtr handler,
Qt::MouseButton button);