lib_ui/ui/gl/gl_window.cpp
2023-04-27 16:52:58 +04:00

160 lines
4.7 KiB
C++

// This file is part of Desktop App Toolkit,
// a set of libraries for developing nice desktop applications.
//
// For license and copyright information please follow this link:
// https://github.com/desktop-app/legal/blob/master/LEGAL
//
#include "ui/gl/gl_window.h"
#include "ui/gl/gl_detection.h"
#include "ui/widgets/rp_window.h"
#include "base/event_filter.h"
#include "base/platform/base_platform_info.h"
#include "base/debug_log.h"
#ifdef Q_OS_WIN
#include "ui/platform/win/ui_window_win.h"
#endif // Q_OS_WIN
#include <QtGui/QWindow>
#include <QtGui/QScreen>
namespace Ui::GL {
namespace {
constexpr auto kUseNativeChild = false;// ::Platform::IsWindows();
class RpWidgetNoRhi : public RpWidget {
protected:
#if QT_VERSION >= QT_VERSION_CHECK(6, 4, 0)
std::optional<QPlatformBackingStoreRhiConfig> rhiConfig() const override {
return QPlatformBackingStoreRhiConfig();
}
#endif // Qt >= 6.4.0
};
class RpWindowNoRhi : public RpWindow {
protected:
#if QT_VERSION >= QT_VERSION_CHECK(6, 4, 0)
std::optional<QPlatformBackingStoreRhiConfig> rhiConfig() const override {
return QPlatformBackingStoreRhiConfig();
}
#endif // Qt >= 6.4.0
};
[[nodiscard]] Fn<Backend(Capabilities)> ChooseBackendWrap(
Fn<Backend(Capabilities)> chooseBackend) {
return [=](Capabilities capabilities) {
const auto backend = chooseBackend(capabilities);
const auto use = backend == Backend::OpenGL;
LOG(("OpenGL: %1 (Window)").arg(use ? "[TRUE]" : "[FALSE]"));
return backend;
};
}
} // namespace
Window::Window() : Window(ChooseBackendDefault) {
}
Window::Window(Fn<Backend(Capabilities)> chooseBackend)
: _window(createWindow(ChooseBackendWrap(chooseBackend)))
, _bodyNativeWrap(createNativeBodyWrap(ChooseBackendWrap(chooseBackend)))
, _body(_bodyNativeWrap ? _bodyNativeWrap.get() : _window->body().get()) {
}
Window::~Window() = default;
Backend Window::backend() const {
return _backend;
}
not_null<RpWindow*> Window::window() const {
return _window.get();
}
not_null<RpWidget*> Window::widget() const {
return _body.get();
}
std::unique_ptr<RpWindow> Window::createWindow(
const Fn<Backend(Capabilities)> &chooseBackend) {
std::unique_ptr<RpWindow> result = std::make_unique<RpWindowNoRhi>();
if constexpr (!kUseNativeChild) {
_backend = chooseBackend(CheckCapabilities(result.get()));
if (_backend != Backend::OpenGL) {
// We have to create a new window, if OpenGL initialization failed.
result = std::make_unique<RpWindow>();
}
}
return result;
}
std::unique_ptr<RpWidget> Window::createNativeBodyWrap(
const Fn<Backend(Capabilities)> &chooseBackend) {
if constexpr (!kUseNativeChild) {
return nullptr;
}
const auto create = [] {
auto result = std::make_unique<RpWidgetNoRhi>();
result->setWindowFlags(Qt::FramelessWindowHint | Qt::Window);
result->setAttribute(Qt::WA_NativeWindow);
result->setAttribute(Qt::WA_DontCreateNativeAncestors);
result->setAttribute(Qt::WA_OpaquePaintEvent);
result->setAttribute(Qt::WA_NoSystemBackground);
return result;
};
auto result = create();
_backend = chooseBackend(CheckCapabilities(result.get()));
if (_backend != Backend::OpenGL) {
// We have to create a new window, if OpenGL initialization failed.
result = create();
}
const auto nativeParent = _window->body();
nativeParent->setAttribute(Qt::WA_OpaquePaintEvent);
nativeParent->setAttribute(Qt::WA_NoSystemBackground);
const auto raw = result.get();
raw->setParent(nativeParent);
raw->show();
raw->update();
#ifdef Q_OS_WIN
// In case a child native window fully covers the parent window,
// the system never sends a WM_PAINT message to the parent window.
//
// In this case if you minimize / hide the parent window, it receives
// QExposeEvent with isExposed() == false in window state change handler.
//
// But it never receives QExposeEvent with isExposed() == true, because
// window state change handler doesn't send it, instead the WM_PAINT is
// supposed to send it. No WM_PAINT -> no expose -> broken UI updating.
const auto childWindow = raw->windowHandle();
base::install_event_filter(childWindow, [=](not_null<QEvent*> event) {
if (event->type() == QEvent::Expose && childWindow->isExposed()) {
Platform::SendWMPaintForce(_window.get());
}
return base::EventFilterResult::Continue;
});
_window->sizeValue(
) | rpl::start_with_next([=](QSize size) {
auto geometry = QRect(QPoint(), size);
if constexpr (::Platform::IsWindows()) {
if (const auto screen = _window->screen()) {
if (screen->size() == size) {
// Fix flicker in FullScreen OpenGL window on Windows.
geometry = geometry.marginsAdded({ 0, 0, 0, 1 });
}
}
}
raw->setGeometry(geometry);
}, raw->lifetime());
#endif // Q_OS_WIN
return result;
}
} // namespace Ui::GL