110 lines
		
	
	
	
		
			2.4 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			110 lines
		
	
	
	
		
			2.4 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| // This file is part of Desktop App Toolkit,
 | |
| // a set of libraries for developing nice desktop applications.
 | |
| //
 | |
| // For license and copyright information please follow this link:
 | |
| // https://github.com/desktop-app/legal/blob/master/LEGAL
 | |
| //
 | |
| #include "ui/effects/show_animation.h"
 | |
| 
 | |
| #include "ui/effects/animations.h"
 | |
| #include "ui/rp_widget.h"
 | |
| #include "styles/style_widgets.h"
 | |
| 
 | |
| namespace Ui::Animations {
 | |
| namespace {
 | |
| 
 | |
| void AnimateWidgets(const Widgets &targets, bool show) {
 | |
| 	enum class Finish {
 | |
| 		Bad,
 | |
| 		Good,
 | |
| 	};
 | |
| 	struct Object {
 | |
| 		base::unique_qptr<Ui::RpWidget> container;
 | |
| 		QPointer<Ui::RpWidget> weakTarget;
 | |
| 	};
 | |
| 	struct State {
 | |
| 		rpl::event_stream<Finish> destroy;
 | |
| 		Ui::Animations::Simple animation;
 | |
| 		std::vector<Object> objects;
 | |
| 	};
 | |
| 	auto lifetime = std::make_shared<rpl::lifetime>();
 | |
| 	const auto state = lifetime->make_state<State>();
 | |
| 
 | |
| 	const auto from = show ? 0. : 1.;
 | |
| 	const auto to = show ? 1. : 0.;
 | |
| 
 | |
| 	for (const auto &target : targets) {
 | |
| 		state->objects.push_back({
 | |
| 			base::make_unique_q<Ui::RpWidget>(target->parentWidget()),
 | |
| 			Ui::MakeWeak(target),
 | |
| 		});
 | |
| 
 | |
| 		const auto pixmap = Ui::GrabWidget(target);
 | |
| 		const auto raw = state->objects.back().container.get();
 | |
| 
 | |
| 		raw->paintRequest(
 | |
| 		) | rpl::start_with_next([=] {
 | |
| 			QPainter p(raw);
 | |
| 
 | |
| 			p.setOpacity(state->animation.value(to));
 | |
| 			p.drawPixmap(QPoint(), pixmap);
 | |
| 		}, raw->lifetime());
 | |
| 
 | |
| 		target->geometryValue(
 | |
| 		) | rpl::start_with_next([=](const QRect &r) {
 | |
| 			raw->setGeometry(r);
 | |
| 		}, raw->lifetime());
 | |
| 
 | |
| 		raw->show();
 | |
| 
 | |
| 		if (!show) {
 | |
| 			target->hide();
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	state->destroy.events(
 | |
| 	) | rpl::take(
 | |
| 		1
 | |
| 	) | rpl::start_with_next([=](Finish type) mutable {
 | |
| 		if (type == Finish::Good && show) {
 | |
| 			for (const auto &object : state->objects) {
 | |
| 				if (object.weakTarget) {
 | |
| 					object.weakTarget->show();
 | |
| 				}
 | |
| 			}
 | |
| 		}
 | |
| 		if (lifetime) {
 | |
| 			base::take(lifetime)->destroy();
 | |
| 		}
 | |
| 	}, *lifetime);
 | |
| 
 | |
| 	state->animation.start(
 | |
| 		[=](auto value) {
 | |
| 			for (const auto &object : state->objects) {
 | |
| 				object.container->update();
 | |
| 
 | |
| 				if (!object.weakTarget && show) {
 | |
| 					state->destroy.fire(Finish::Bad);
 | |
| 					return;
 | |
| 				}
 | |
| 			}
 | |
| 			if (value == to) {
 | |
| 				state->destroy.fire(Finish::Good);
 | |
| 			}
 | |
| 		},
 | |
| 		from,
 | |
| 		to,
 | |
| 		st::defaultToggle.duration);
 | |
| }
 | |
| 
 | |
| } // namespace
 | |
| 
 | |
| void ShowWidgets(const Widgets &targets) {
 | |
| 	AnimateWidgets(targets, true);
 | |
| }
 | |
| 
 | |
| void HideWidgets(const Widgets &targets) {
 | |
| 	AnimateWidgets(targets, false);
 | |
| }
 | |
| 
 | |
| } // namespace Ui::Animations
 | 
