lib_ui/ui/round_rect.cpp

206 lines
5.2 KiB
C++

// This file is part of Desktop App Toolkit,
// a set of libraries for developing nice desktop applications.
//
// For license and copyright information please follow this link:
// https://github.com/desktop-app/legal/blob/master/LEGAL
//
#include "ui/round_rect.h"
#include "ui/style/style_core.h"
#include "ui/image/image_prepare.h"
#include "ui/ui_utility.h"
#include <QPainterPath>
namespace Ui {
QPainterPath ComplexRoundedRectPath(
const QRect &rect,
int topLeftRadius,
int topRightRadius,
int bottomLeftRadius,
int bottomRightRadius) {
auto path = QPainterPath();
path.setFillRule(Qt::WindingFill);
const auto cornerPartSize = rect.size() / 4 * 3;
const auto cornerPartOffset = QPoint(
rect.width() - cornerPartSize.width(),
rect.height() - cornerPartSize.height());
path.addRoundedRect(
rect.x(),
rect.y(),
cornerPartSize.width(),
cornerPartSize.height(),
topLeftRadius,
topLeftRadius);
path.addRoundedRect(
rect.x() + cornerPartOffset.x(),
rect.y(),
cornerPartSize.width(),
cornerPartSize.height(),
topRightRadius,
topRightRadius);
path.addRoundedRect(
rect.x(),
rect.y() + cornerPartOffset.y(),
cornerPartSize.width(),
cornerPartSize.height(),
bottomLeftRadius,
bottomLeftRadius);
path.addRoundedRect(
rect.x() + cornerPartOffset.x(),
rect.y() + cornerPartOffset.y(),
cornerPartSize.width(),
cornerPartSize.height(),
bottomRightRadius,
bottomRightRadius);
return path.simplified();
}
void DrawRoundedRect(
QPainter &p,
const QRect &rect,
const QBrush &brush,
const std::array<QImage, 4> &corners,
RectParts parts) {
const auto pixelRatio = style::DevicePixelRatio();
const auto x = rect.x();
const auto y = rect.y();
const auto w = rect.width();
const auto h = rect.height();
const auto cornerWidth = corners[0].width() / pixelRatio;
const auto cornerHeight = corners[0].height() / pixelRatio;
const auto hasLeft = (parts & RectPart::Left) != 0;
const auto hasRight = (parts & RectPart::Right) != 0;
const auto hasTop = (parts & RectPart::Top) != 0;
const auto hasBottom = (parts & RectPart::Bottom) != 0;
if (w < ((hasLeft ? cornerWidth : 0) + (hasRight ? cornerWidth : 0))) {
return;
}
if (h < ((hasTop ? cornerHeight : 0) + (hasBottom ? cornerHeight : 0))) {
return;
}
if (w > 2 * cornerWidth) {
if (hasTop) {
p.fillRect(x + cornerWidth, y, w - 2 * cornerWidth, cornerHeight, brush);
}
if (hasBottom) {
p.fillRect(x + cornerWidth, y + h - cornerHeight, w - 2 * cornerWidth, cornerHeight, brush);
}
}
if (h > 2 * cornerHeight) {
if ((parts & RectPart::NoTopBottom) == RectPart::NoTopBottom) {
p.fillRect(x, y + cornerHeight, w, h - 2 * cornerHeight, brush);
} else {
if (hasLeft) {
p.fillRect(x, y + cornerHeight, cornerWidth, h - 2 * cornerHeight, brush);
}
if ((parts & RectPart::Center) && w > 2 * cornerWidth) {
p.fillRect(x + cornerWidth, y + cornerHeight, w - 2 * cornerWidth, h - 2 * cornerHeight, brush);
}
if (hasRight) {
p.fillRect(x + w - cornerWidth, y + cornerHeight, cornerWidth, h - 2 * cornerHeight, brush);
}
}
}
if (parts & RectPart::TopLeft) {
p.drawImage(x, y, corners[0]);
}
if (parts & RectPart::TopRight) {
p.drawImage(x + w - cornerWidth, y, corners[1]);
}
if (parts & RectPart::BottomLeft) {
p.drawImage(x, y + h - cornerHeight, corners[2]);
}
if (parts & RectPart::BottomRight) {
p.drawImage(x + w - cornerWidth, y + h - cornerHeight, corners[3]);
}
}
RoundRect::RoundRect(
ImageRoundRadius radius,
const style::color &color)
: _color(color)
, _refresh([=] { _corners = Images::PrepareCorners(radius, _color); }) {
_refresh();
style::PaletteChanged(
) | rpl::start_with_next(_refresh, _lifetime);
}
RoundRect::RoundRect(
int radius,
const style::color &color)
: _color(color)
, _refresh([=] { _corners = Images::PrepareCorners(radius, _color); }) {
_refresh();
style::PaletteChanged(
) | rpl::start_with_next(_refresh, _lifetime);
}
void RoundRect::setColor(const style::color &color) {
_color = color;
_refresh();
}
const style::color &RoundRect::color() const {
return _color;
}
void RoundRect::paint(
QPainter &p,
const QRect &rect,
RectParts parts) const {
DrawRoundedRect(p, rect, _color, _corners, parts);
}
void RoundRect::paintSomeRounded(
QPainter &p,
const QRect &rect,
RectParts corners) const {
DrawRoundedRect(
p,
rect,
_color,
_corners,
corners | RectPart::Top | RectPart::NoTopBottom | RectPart::Bottom);
const auto pixelRatio = style::DevicePixelRatio();
const auto cornerWidth = _corners[0].width() / pixelRatio;
const auto cornerHeight = _corners[0].height() / pixelRatio;
if (!(corners & RectPart::TopLeft)) {
p.fillRect(rect.x(), rect.y(), cornerWidth, cornerHeight, _color);
}
if (!(corners & RectPart::TopRight)) {
p.fillRect(
rect.x() + rect.width() - cornerWidth,
rect.y(),
cornerWidth,
cornerHeight,
_color);
}
if (!(corners & RectPart::BottomRight)) {
p.fillRect(
rect.x() + rect.width() - cornerWidth,
rect.y() + rect.height() - cornerHeight,
cornerWidth,
cornerHeight,
_color);
}
if (!(corners & RectPart::BottomLeft)) {
p.fillRect(
rect.x(),
rect.y() + rect.height() - cornerHeight,
cornerWidth,
cornerHeight,
_color);
}
}
} // namespace Ui