147 lines
		
	
	
	
		
			3.6 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			147 lines
		
	
	
	
		
			3.6 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| // This file is part of Desktop App Toolkit,
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| // a set of libraries for developing nice desktop applications.
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| //
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| // For license and copyright information please follow this link:
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| // https://github.com/desktop-app/legal/blob/master/LEGAL
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| //
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| #include "ui/platform/win/ui_utility_win.h"
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| 
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| #include "base/platform/win/base_windows_h.h"
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| 
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| #include <QtWidgets/QApplication>
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| #include <QtGui/QWindow>
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| 
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| #include <wrl/client.h>
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| #include <Shobjidl.h>
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| 
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| using namespace Microsoft::WRL;
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| 
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| namespace Ui {
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| namespace Platform {
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| 
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| bool IsApplicationActive() {
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| 	return QApplication::activeWindow() != nullptr;
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| }
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| 
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| void UpdateOverlayed(not_null<QWidget*> widget) {
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| 	const auto wm = widget->testAttribute(Qt::WA_Mapped);
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| 	const auto wv = widget->testAttribute(Qt::WA_WState_Visible);
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| 	if (!wm) widget->setAttribute(Qt::WA_Mapped, true);
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| 	if (!wv) widget->setAttribute(Qt::WA_WState_Visible, true);
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| 	widget->update();
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| 	QEvent e(QEvent::UpdateRequest);
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| 	QGuiApplication::sendEvent(widget, &e);
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| 	if (!wm) widget->setAttribute(Qt::WA_Mapped, false);
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| 	if (!wv) widget->setAttribute(Qt::WA_WState_Visible, false);
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| }
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| 
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| void IgnoreAllActivation(not_null<QWidget*> widget) {
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| 	widget->createWinId();
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| 
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| 	const auto handle = reinterpret_cast<HWND>(widget->winId());
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| 	Assert(handle != nullptr);
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| 
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| 	ShowWindow(handle, SW_HIDE);
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| 	const auto style = GetWindowLongPtr(handle, GWL_EXSTYLE);
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| 	SetWindowLongPtr(
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| 		handle,
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| 		GWL_EXSTYLE,
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| 		style | WS_EX_NOACTIVATE | WS_EX_APPWINDOW);
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| 	ShowWindow(handle, SW_SHOW);
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| }
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| 
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| std::optional<bool> IsOverlapped(
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| 		not_null<QWidget*> widget,
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| 		const QRect &rect) {
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| 	const auto handle = HWND(widget->winId());
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| 	Expects(handle != nullptr);
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| 
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| 	ComPtr<IVirtualDesktopManager> virtualDesktopManager;
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| 	HRESULT hr = CoCreateInstance(
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| 		CLSID_VirtualDesktopManager,
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| 		nullptr,
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| 		CLSCTX_ALL,
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| 		IID_PPV_ARGS(&virtualDesktopManager));
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| 
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| 	if (SUCCEEDED(hr)) {
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| 		BOOL isCurrent;
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| 		hr = virtualDesktopManager->IsWindowOnCurrentVirtualDesktop(
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| 			handle,
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| 			&isCurrent);
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| 		if (SUCCEEDED(hr) && !isCurrent) {
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| 			return true;
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| 		}
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| 	}
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| 
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| 	const auto nativeRect = [&] {
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| 		const auto topLeft = [&] {
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| 			const auto qpoints = rect.topLeft()
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| 				* widget->windowHandle()->devicePixelRatio();
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| 			POINT result{
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| 				qpoints.x(),
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| 				qpoints.y(),
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| 			};
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| 			ClientToScreen(handle, &result);
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| 			return result;
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| 		}();
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| 		const auto bottomRight = [&] {
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| 			const auto qpoints = rect.bottomRight()
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| 				* widget->windowHandle()->devicePixelRatio();
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| 			POINT result{
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| 				qpoints.x(),
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| 				qpoints.y(),
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| 			};
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| 			ClientToScreen(handle, &result);
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| 			return result;
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| 		}();
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| 		return RECT{
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| 			topLeft.x,
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| 			topLeft.y,
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| 			bottomRight.x,
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| 			bottomRight.y,
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| 		};
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| 	}();
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| 
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| 	std::vector<HWND> visited;
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| 	for (auto curHandle = handle;
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| 		curHandle != nullptr && !ranges::contains(visited, curHandle);
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| 		curHandle = GetWindow(curHandle, GW_HWNDPREV)) {
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| 		visited.push_back(curHandle);
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| 		if (curHandle == handle) {
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| 			continue;
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| 		}
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| 		RECT testRect, intersection;
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| 		if (IsWindowVisible(curHandle)
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| 			&& GetWindowRect(curHandle, &testRect)
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| 			&& IntersectRect(&intersection, &nativeRect, &testRect)) {
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| 			return true;
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| 		}
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| 	}
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| 
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| 	return false;
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| }
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| 
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| void ShowWindowMenu(not_null<QWidget*> widget, const QPoint &point) {
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| 	const auto handle = HWND(widget->winId());
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| 	const auto mapped = point * widget->windowHandle()->devicePixelRatio();
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| 	POINT p{ mapped.x(), mapped.y() };
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| 	ClientToScreen(handle, &p);
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| 	SendMessage(
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| 		handle,
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| 		0x313 /* WM_POPUPSYSTEMMENU */,
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| 		0,
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| 		MAKELPARAM(p.x, p.y));
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| }
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| 
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| TitleControls::Layout TitleControlsLayout() {
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| 	return TitleControls::Layout{
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| 		.right = {
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| 			TitleControls::Control::Minimize,
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| 			TitleControls::Control::Maximize,
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| 			TitleControls::Control::Close,
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| 		}
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| 	};
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| }
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| 
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| } // namespace Platform
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| } // namespace Ui
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