lib_ui/ui/paint/blob.h
2020-11-30 15:09:27 +03:00

49 lines
1.1 KiB
C++

// This file is part of Desktop App Toolkit,
// a set of libraries for developing nice desktop applications.
//
// For license and copyright information please follow this link:
// https://github.com/desktop-app/legal/blob/master/LEGAL
//
#pragma once
class Painter;
namespace Ui::Paint {
class BlobBezier final {
public:
BlobBezier(int n, float minScale, float minSpeed = 0, float maxSpeed = 0);
void paint(Painter &p, const QBrush &brush);
void update(float level, float speedScale);
void generateBlob();
void setRadius(float min, float max);
private:
void generateBlob(
std::vector<float> &radius,
std::vector<float> &angle,
int i);
const int _segmentsCount;
const float64 _segmentLength;
const float _minScale;
const float _minSpeed;
const float _maxSpeed;
const QPen _pen;
std::vector<float> _radius;
std::vector<float> _angle;
std::vector<float> _radiusNext;
std::vector<float> _angleNext;
std::vector<float> _progress;
std::vector<float> _speed;
float64 _scale = 0;
float _minRadius = 0.;
float _maxRadius = 0.;
};
} // namespace Ui::Paint