lib_ui/ui/paint/blob.cpp
2020-12-01 14:54:24 +03:00

138 lines
3.6 KiB
C++

// This file is part of Desktop App Toolkit,
// a set of libraries for developing nice desktop applications.
//
// For license and copyright information please follow this link:
// https://github.com/desktop-app/legal/blob/master/LEGAL
//
#include "ui/paint/blob.h"
#include "base/openssl_help.h"
#include "ui/painter.h"
#include <QtGui/QPainterPath>
#include <QtCore/QtMath>
namespace Ui::Paint {
namespace {
constexpr auto kMaxSpeed = 8.2;
constexpr auto kMinSpeed = 0.8;
float64 RandomAdditional() {
return (openssl::RandomValue<int>() % 100 / 100.);
}
} // namespace
BlobBezier::BlobBezier(int n, float minScale, float minSpeed, float maxSpeed)
: _segmentsCount(n)
, _segmentLength((4.0 / 3.0) * std::tan(M_PI / (2 * n)))
, _minScale(minScale)
, _minSpeed(minSpeed ? minSpeed : kMinSpeed)
, _maxSpeed(maxSpeed ? maxSpeed : kMaxSpeed)
, _pen(Qt::NoBrush, 0, Qt::SolidLine, Qt::RoundCap, Qt::RoundJoin)
, _segmentAngle(360. / n)
, _segments(n) {
}
void BlobBezier::paint(Painter &p, const QBrush &brush) {
auto path = QPainterPath();
auto m = QMatrix();
p.save();
const auto scale = _minScale + _scale * (1. - _minScale);
if (scale != 1.) {
p.scale(scale, scale);
}
for (auto i = 0; i < _segmentsCount; i++) {
const auto &segment = _segments[i];
const auto nextIndex = i + 1 < _segmentsCount ? (i + 1) : 0;
const auto nextSegment = _segments[nextIndex];
const auto progress = segment.progress;
const auto progressNext = nextSegment.progress;
const auto r1 = segment.radius * (1. - progress)
+ segment.radiusNext * progress;
const auto r2 = nextSegment.radius * (1. - progressNext)
+ nextSegment.radiusNext * progressNext;
const auto angle1 = segment.angle * (1. - progress)
+ segment.angleNext * progress;
const auto angle2 = nextSegment.angle * (1. - progressNext)
+ nextSegment.angleNext * progressNext;
const auto l = _segmentLength * (std::min(r1, r2)
+ (std::max(r1, r2) - std::min(r1, r2)) / 2.);
m.reset();
m.rotate(angle1);
const auto pointStart1 = m.map(QPointF(0, -r1));
const auto pointStart2 = m.map(QPointF(l, -r1));
m.reset();
m.rotate(angle2);
const auto pointEnd1 = m.map(QPointF(0, -r2));
const auto pointEnd2 = m.map(QPointF(-l, -r2));
if (i == 0) {
path.moveTo(pointStart1);
}
path.cubicTo(pointStart2, pointEnd2, pointEnd1);
}
p.setBrush(Qt::NoBrush);
p.setPen(_pen);
p.fillPath(path, brush);
p.drawPath(path);
p.restore();
}
void BlobBezier::generateBlob() {
for (auto i = 0; i < _segmentsCount; i++) {
auto &segment = _segments[i];
generateBlob(segment.radius, segment.angle, i);
generateBlob(segment.radiusNext, segment.angleNext, i);
segment.progress = 0.;
}
}
void BlobBezier::generateBlob(float &radius, float &angle, int i) {
const auto angleDiff = _segmentAngle * 0.05;
const auto radDiff = _maxRadius - _minRadius;
radius = _minRadius + std::abs(RandomAdditional()) * radDiff;
angle = _segmentAngle * i + RandomAdditional() * angleDiff;
_segments[i].speed = 0.017 + 0.003 * std::abs(RandomAdditional());
}
void BlobBezier::update(float level, float speedScale) {
_scale = level;
for (auto i = 0; i < _segmentsCount; i++) {
auto &segment = _segments[i];
segment.progress += (segment.speed * _minSpeed)
+ level * segment.speed * _maxSpeed * speedScale;
if (segment.progress >= 1) {
segment.progress = 0.;
segment.radius = segment.radiusNext;
segment.angle = segment.angleNext;
generateBlob(segment.radiusNext, segment.angleNext, i);
}
}
}
void BlobBezier::setMinRadius(float value) {
_minRadius = value;
}
void BlobBezier::setMaxRadius(float value) {
_maxRadius = value;
}
} // namespace Ui::Paint