178 lines
		
	
	
	
		
			4.1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			178 lines
		
	
	
	
		
			4.1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
// This file is part of Desktop App Toolkit,
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// a set of libraries for developing nice desktop applications.
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//
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// For license and copyright information please follow this link:
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// https://github.com/desktop-app/legal/blob/master/LEGAL
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//
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#include "ui/abstract_button.h"
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#include "ui/ui_utility.h"
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#include "ui/integration.h"
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#include <QtGui/QtEvents>
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#include <rpl/filter.h>
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#include <rpl/mappers.h>
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namespace Ui {
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AbstractButton::AbstractButton(QWidget *parent) : RpWidget(parent) {
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	setMouseTracking(true);
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	using namespace rpl::mappers;
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	shownValue()
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		| rpl::filter(_1 == false)
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		| rpl::start_with_next([this] { clearState(); }, lifetime());
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}
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void AbstractButton::leaveEventHook(QEvent *e) {
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	if (_state & StateFlag::Down) {
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		return;
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	}
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	setOver(false, StateChangeSource::ByHover);
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	return TWidget::leaveEventHook(e);
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}
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void AbstractButton::enterEventHook(QEnterEvent *e) {
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	checkIfOver(mapFromGlobal(QCursor::pos()));
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	return TWidget::enterEventHook(e);
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}
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void AbstractButton::setAcceptBoth(bool acceptBoth) {
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	_acceptBoth = acceptBoth;
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}
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void AbstractButton::checkIfOver(QPoint localPos) {
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	auto over = rect().marginsRemoved(getMargins()).contains(localPos);
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	setOver(over, StateChangeSource::ByHover);
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}
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void AbstractButton::mousePressEvent(QMouseEvent *e) {
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	checkIfOver(e->pos());
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	if (_state & StateFlag::Over) {
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		const auto set = setDown(
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			true,
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			StateChangeSource::ByPress,
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			e->modifiers(),
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			e->button());
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		if (set) {
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			e->accept();
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		}
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	}
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}
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void AbstractButton::mouseMoveEvent(QMouseEvent *e) {
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	if (rect().marginsRemoved(getMargins()).contains(e->pos())) {
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		setOver(true, StateChangeSource::ByHover);
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	} else {
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		setOver(false, StateChangeSource::ByHover);
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	}
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}
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void AbstractButton::mouseReleaseEvent(QMouseEvent *e) {
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	const auto set = setDown(
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		false,
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		StateChangeSource::ByPress,
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		e->modifiers(),
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		e->button());
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	if (set) {
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		e->accept();
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	}
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}
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void AbstractButton::clicked(
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		Qt::KeyboardModifiers modifiers,
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		Qt::MouseButton button) {
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	_modifiers = modifiers;
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	const auto weak = MakeWeak(this);
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	if (button == Qt::LeftButton) {
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		if (const auto callback = _clickedCallback) {
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			callback();
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		}
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	}
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	if (weak) {
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		_clicks.fire_copy(button);
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	}
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}
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void AbstractButton::setPointerCursor(bool enablePointerCursor) {
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	if (_enablePointerCursor != enablePointerCursor) {
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		_enablePointerCursor = enablePointerCursor;
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		updateCursor();
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	}
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}
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void AbstractButton::setOver(bool over, StateChangeSource source) {
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	if (over == isOver()) {
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		return;
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	}
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	const auto was = _state;
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	if (over) {
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		_state |= StateFlag::Over;
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		Integration::Instance().registerLeaveSubscription(this);
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	} else {
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		_state &= ~State(StateFlag::Over);
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		Integration::Instance().unregisterLeaveSubscription(this);
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	}
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	onStateChanged(was, source);
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	updateCursor();
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	update();
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}
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bool AbstractButton::setDown(
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		bool down,
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		StateChangeSource source,
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		Qt::KeyboardModifiers modifiers,
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		Qt::MouseButton button) {
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	if (down
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		&& !(_state & StateFlag::Down)
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		&& (_acceptBoth || button == Qt::LeftButton)) {
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		auto was = _state;
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		_state |= StateFlag::Down;
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		onStateChanged(was, source);
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		return true;
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	} else if (!down && (_state & StateFlag::Down)) {
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		const auto was = _state;
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		_state &= ~State(StateFlag::Down);
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		const auto weak = MakeWeak(this);
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		onStateChanged(was, source);
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		if (weak) {
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			if (was & StateFlag::Over) {
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				clicked(modifiers, button);
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			} else {
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				setOver(false, source);
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			}
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		}
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		return true;
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	}
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	return false;
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}
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void AbstractButton::updateCursor() {
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	const auto pointerCursor = _enablePointerCursor && isOver();
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	if (_pointerCursor != pointerCursor) {
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		_pointerCursor = pointerCursor;
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		setCursor(_pointerCursor ? style::cur_pointer : style::cur_default);
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	}
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}
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void AbstractButton::setDisabled(bool disabled) {
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	auto was = _state;
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	if (disabled && !(_state & StateFlag::Disabled)) {
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		_state |= StateFlag::Disabled;
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		onStateChanged(was, StateChangeSource::ByUser);
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	} else if (!disabled && (_state & StateFlag::Disabled)) {
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		_state &= ~State(StateFlag::Disabled);
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		onStateChanged(was, StateChangeSource::ByUser);
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	}
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}
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void AbstractButton::clearState() {
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	auto was = _state;
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	_state = StateFlag::None;
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	onStateChanged(was, StateChangeSource::ByUser);
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}
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} // namespace Ui
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