lib_ui/ui/platform/win/ui_utility_win.cpp
2023-09-26 12:11:33 +04:00

192 lines
5.2 KiB
C++

// This file is part of Desktop App Toolkit,
// a set of libraries for developing nice desktop applications.
//
// For license and copyright information please follow this link:
// https://github.com/desktop-app/legal/blob/master/LEGAL
//
#include "ui/platform/win/ui_utility_win.h"
#include "base/platform/win/base_windows_h.h"
#include "ui/widgets/popup_menu.h"
#include <QtWidgets/QApplication>
#include <QtGui/QWindow>
#include <QtCore/QAbstractNativeEventFilter>
#include <wrl/client.h>
#include <Shobjidl.h>
using namespace Microsoft::WRL;
namespace Ui::Platform {
bool IsApplicationActive() {
return QApplication::activeWindow() != nullptr;
}
void UpdateOverlayed(not_null<QWidget*> widget) {
const auto wm = widget->testAttribute(Qt::WA_Mapped);
const auto wv = widget->testAttribute(Qt::WA_WState_Visible);
if (!wm) widget->setAttribute(Qt::WA_Mapped, true);
if (!wv) widget->setAttribute(Qt::WA_WState_Visible, true);
widget->update();
QEvent e(QEvent::UpdateRequest);
QGuiApplication::sendEvent(widget, &e);
if (!wm) widget->setAttribute(Qt::WA_Mapped, false);
if (!wv) widget->setAttribute(Qt::WA_WState_Visible, false);
}
void IgnoreAllActivation(not_null<QWidget*> widget) {
widget->createWinId();
const auto handle = reinterpret_cast<HWND>(widget->winId());
Assert(handle != nullptr);
ShowWindow(handle, SW_HIDE);
const auto style = GetWindowLongPtr(handle, GWL_EXSTYLE);
SetWindowLongPtr(
handle,
GWL_EXSTYLE,
style | WS_EX_NOACTIVATE | WS_EX_APPWINDOW);
ShowWindow(handle, SW_SHOW);
}
std::optional<bool> IsOverlapped(
not_null<QWidget*> widget,
const QRect &rect) {
const auto handle = HWND(widget->winId());
Expects(handle != nullptr);
ComPtr<IVirtualDesktopManager> virtualDesktopManager;
HRESULT hr = CoCreateInstance(
CLSID_VirtualDesktopManager,
nullptr,
CLSCTX_ALL,
IID_PPV_ARGS(&virtualDesktopManager));
if (SUCCEEDED(hr)) {
BOOL isCurrent;
hr = virtualDesktopManager->IsWindowOnCurrentVirtualDesktop(
handle,
&isCurrent);
if (SUCCEEDED(hr) && !isCurrent) {
return true;
}
}
const auto nativeRect = [&] {
const auto topLeft = [&] {
const auto qpoints = rect.topLeft()
* widget->windowHandle()->devicePixelRatio();
POINT result{
qpoints.x(),
qpoints.y(),
};
ClientToScreen(handle, &result);
return result;
}();
const auto bottomRight = [&] {
const auto qpoints = rect.bottomRight()
* widget->windowHandle()->devicePixelRatio();
POINT result{
qpoints.x(),
qpoints.y(),
};
ClientToScreen(handle, &result);
return result;
}();
return RECT{
topLeft.x,
topLeft.y,
bottomRight.x,
bottomRight.y,
};
}();
std::vector<HWND> visited;
for (auto curHandle = handle;
curHandle != nullptr && !ranges::contains(visited, curHandle);
curHandle = GetWindow(curHandle, GW_HWNDPREV)) {
visited.push_back(curHandle);
if (curHandle == handle) {
continue;
}
RECT testRect, intersection;
if (IsWindowVisible(curHandle)
&& GetWindowRect(curHandle, &testRect)
&& IntersectRect(&intersection, &nativeRect, &testRect)) {
return true;
}
}
return false;
}
void ShowWindowMenu(not_null<QWidget*> widget, const QPoint &point) {
const auto handle = HWND(widget->winId());
const auto mapped = point * widget->windowHandle()->devicePixelRatio();
POINT p{ mapped.x(), mapped.y() };
ClientToScreen(handle, &p);
SendMessage(
handle,
0x313 /* WM_POPUPSYSTEMMENU */,
0,
MAKELPARAM(p.x, p.y));
}
void FixPopupMenuNativeEmojiPopup(not_null<PopupMenu*> menu) {
// Windows native emoji selector, that can be called by Win+. shortcut,
// is behaving strangely within an input field in a popup menu.
//
// When the selector is shown and a mouse button is pressed the system
// sends two events "MousePress + MouseRelease" to the popup menu, even
// before the button is physically released. That way we hide the menu
// on this MousePress, that we shouldn't have received (in case of
// input field in the main window no such events are sent at all).
//
// To workaround this we detect a WM_MOUSELEAVE event that is sent to
// the popup menu when the selector is shown and skip all mouse press
// events while we don't receive mouse move events. If we receive mouse
// move events that means the selector was hidden and the mouse is
// captured by the popup menu again.
class Filter final : public QAbstractNativeEventFilter {
public:
explicit Filter(not_null<PopupMenu*> menu) : _menu(menu) {
}
bool nativeEventFilter(
const QByteArray &eventType,
void *message,
long *result) override {
const auto msg = static_cast<MSG*>(message);
switch (msg->message) {
case WM_MOUSELEAVE: if (msg->hwnd == hwnd()) {
_skipMouseDown = true;
} break;
case WM_MOUSEMOVE: if (msg->hwnd == hwnd()) {
_skipMouseDown = false;
} break;
case WM_LBUTTONDOWN:
case WM_LBUTTONDBLCLK: if (msg->hwnd == hwnd()) {
return _skipMouseDown;
}
}
return false;
}
private:
[[nodiscard]] HWND hwnd() const {
const auto top = _menu->window()->windowHandle();
return top ? reinterpret_cast<HWND>(top->winId()) : nullptr;
}
not_null<PopupMenu*> _menu;
bool _skipMouseDown = false;
};
QGuiApplication::instance()->installNativeEventFilter(
menu->lifetime().make_state<Filter>(menu));
}
} // namespace Ui::Platform