117 lines
2.8 KiB
C++
117 lines
2.8 KiB
C++
// This file is part of Desktop App Toolkit,
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// a set of libraries for developing nice desktop applications.
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//
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// For license and copyright information please follow this link:
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// https://github.com/desktop-app/legal/blob/master/LEGAL
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//
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#pragma once
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#include <crl/crl_time.h>
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namespace Images {
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struct CornersMaskRef;
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} // namespace Images
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namespace Ui {
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struct SpoilerMessDescriptor {
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crl::time particleFadeInDuration = 0;
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crl::time particleShownDuration = 0;
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crl::time particleFadeOutDuration = 0;
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float64 particleSizeMin = 0.;
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float64 particleSizeMax = 0.;
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float64 particleSpeedMin = 0.;
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float64 particleSpeedMax = 0.;
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int particleSpritesCount = 0;
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int particlesCount = 0;
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int canvasSize = 0;
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int framesCount = 0;
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crl::time frameDuration = 0;
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};
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struct SpoilerMessFrame {
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not_null<const QImage*> image;
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QRect source;
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};
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void FillSpoilerRect(
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QPainter &p,
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QRect rect,
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const SpoilerMessFrame &frame,
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QPoint originShift = {});
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void FillSpoilerRect(
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QPainter &p,
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QRect rect,
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Images::CornersMaskRef mask,
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const SpoilerMessFrame &frame,
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QImage &cornerCache,
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QPoint originShift = {});
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class SpoilerMessCached final {
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public:
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SpoilerMessCached(
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QImage image,
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int framesCount,
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crl::time frameDuration,
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int canvasSize);
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SpoilerMessCached(const SpoilerMessCached &mask, const QColor &color);
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[[nodiscard]] SpoilerMessFrame frame(int index) const;
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[[nodiscard]] SpoilerMessFrame frame() const; // Current by time.
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[[nodiscard]] crl::time frameDuration() const;
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[[nodiscard]] int framesCount() const;
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[[nodiscard]] int canvasSize() const;
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struct Validator {
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crl::time frameDuration = 0;
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int framesCount = 0;
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int canvasSize = 0;
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};
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[[nodiscard]] QByteArray serialize() const;
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[[nodiscard]] static std::optional<SpoilerMessCached> FromSerialized(
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QByteArray data,
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std::optional<Validator> validator = {});
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private:
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QImage _image;
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crl::time _frameDuration = 0;
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int _framesCount = 0;
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int _canvasSize = 0;
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};
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// Works with default frame duration and default frame count.
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class SpoilerAnimationManager;
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class SpoilerAnimation final {
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public:
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explicit SpoilerAnimation(Fn<void()> repaint);
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~SpoilerAnimation();
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[[nodiscard]] int index(crl::time now, bool paused);
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[[nodiscard]] Fn<void()> repaintCallback() const;
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private:
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friend class SpoilerAnimationManager;
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[[nodiscard]] bool repaint(crl::time now);
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const Fn<void()> _repaint;
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crl::time _accumulated = 0;
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crl::time _last = 0;
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bool _animating : 1 = false;
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bool _scheduled : 1 = false;
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};
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[[nodiscard]] SpoilerMessCached GenerateSpoilerMess(
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const SpoilerMessDescriptor &descriptor);
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void PreloadTextSpoilerMask();
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[[nodiscard]] const SpoilerMessCached &DefaultTextSpoilerMask();
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void PreloadImageSpoiler();
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[[nodiscard]] const SpoilerMessCached &DefaultImageSpoiler();
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} // namespace Ui
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