lib_ui/ui/paint/blob.cpp

244 lines
5.9 KiB
C++

// This file is part of Desktop App Toolkit,
// a set of libraries for developing nice desktop applications.
//
// For license and copyright information please follow this link:
// https://github.com/desktop-app/legal/blob/master/LEGAL
//
#include "ui/paint/blob.h"
#include "base/openssl_help.h"
#include "ui/painter.h"
#include <QtGui/QPainterPath>
#include <QtCore/QtMath>
namespace Ui::Paint {
namespace {
constexpr auto kMaxSpeed = 8.2;
constexpr auto kMinSpeed = 0.8;
constexpr auto kMinSegmentSpeed = 0.017;
constexpr auto kSegmentSpeedDiff = 0.003;
float64 RandomAdditional() {
return (openssl::RandomValue<int>() % 100 / 100.);
}
} // namespace
Blob::Blob(int n, float minSpeed, float maxSpeed)
: _segmentsCount(n)
, _minSpeed(minSpeed ? minSpeed : kMinSpeed)
, _maxSpeed(maxSpeed ? maxSpeed : kMaxSpeed)
, _pen(Qt::NoBrush, 0, Qt::SolidLine, Qt::RoundCap, Qt::RoundJoin) {
}
void Blob::generateBlob() {
for (auto i = 0; i < _segmentsCount; i++) {
generateSingleValues(i);
// Fill nexts.
generateTwoValues(i);
// Fill currents.
generateTwoValues(i);
}
}
void Blob::generateSingleValues(int i) {
auto &segment = segmentAt(i);
segment.progress = 0.;
segment.speed = kMinSegmentSpeed
+ kSegmentSpeedDiff * std::abs(RandomAdditional());
}
void Blob::update(float level, float speedScale, float64 rate) {
for (auto i = 0; i < _segmentsCount; i++) {
auto &segment = segmentAt(i);
segment.progress += (_minSpeed + level * _maxSpeed * speedScale)
* segment.speed
* rate;
if (segment.progress >= 1) {
generateSingleValues(i);
generateTwoValues(i);
}
}
}
void Blob::setRadiuses(Radiuses values) {
_radiuses = values;
}
Blob::Radiuses Blob::radiuses() const {
return _radiuses;
}
RadialBlob::RadialBlob(int n, float minScale, float minSpeed, float maxSpeed)
: Blob(n, minSpeed, maxSpeed)
, _segmentLength((4.0 / 3.0) * std::tan(M_PI / (2 * n)))
, _minScale(minScale)
, _segmentAngle(360. / n)
, _angleDiff(_segmentAngle * 0.05)
, _segments(n) {
}
void RadialBlob::paint(Painter &p, const QBrush &brush, float outerScale) {
auto path = QPainterPath();
auto m = QMatrix();
p.save();
const auto scale = (_minScale + (1. - _minScale) * _scale) * outerScale;
if (scale == 0.) {
p.restore();
return;
} else if (scale != 1.) {
p.scale(scale, scale);
}
for (auto i = 0; i < _segmentsCount; i++) {
const auto &segment = _segments[i];
const auto nextIndex = i + 1 < _segmentsCount ? (i + 1) : 0;
const auto nextSegment = _segments[nextIndex];
const auto progress = segment.progress;
const auto progressNext = nextSegment.progress;
const auto r1 = segment.radius.current * (1. - progress)
+ segment.radius.next * progress;
const auto r2 = nextSegment.radius.current * (1. - progressNext)
+ nextSegment.radius.next * progressNext;
const auto angle1 = segment.angle.current * (1. - progress)
+ segment.angle.next * progress;
const auto angle2 = nextSegment.angle.current * (1. - progressNext)
+ nextSegment.angle.next * progressNext;
const auto l = _segmentLength * (std::min(r1, r2)
+ (std::max(r1, r2) - std::min(r1, r2)) / 2.);
m.reset();
m.rotate(angle1);
const auto pointStart1 = m.map(QPointF(0, -r1));
const auto pointStart2 = m.map(QPointF(l, -r1));
m.reset();
m.rotate(angle2);
const auto pointEnd1 = m.map(QPointF(0, -r2));
const auto pointEnd2 = m.map(QPointF(-l, -r2));
if (i == 0) {
path.moveTo(pointStart1);
}
path.cubicTo(pointStart2, pointEnd2, pointEnd1);
}
p.setBrush(Qt::NoBrush);
p.setPen(_pen);
p.fillPath(path, brush);
p.drawPath(path);
p.restore();
}
void RadialBlob::generateTwoValues(int i) {
auto &radius = _segments[i].radius;
auto &angle = _segments[i].angle;
const auto radDiff = _radiuses.max - _radiuses.min;
angle.setNext(_segmentAngle * i + RandomAdditional() * _angleDiff);
radius.setNext(_radiuses.min + std::abs(RandomAdditional()) * radDiff);
}
void RadialBlob::update(float level, float speedScale, float64 rate) {
_scale = level;
Blob::update(level, speedScale, rate);
}
Blob::Segment &RadialBlob::segmentAt(int i) {
return _segments[i];
};
LinearBlob::LinearBlob(
int n,
Direction direction,
float minSpeed,
float maxSpeed)
: Blob(n + 1)
, _topDown(direction == Direction::TopDown ? 1 : -1)
, _segments(_segmentsCount) {
}
void LinearBlob::paint(Painter &p, const QBrush &brush, int width) {
if (!width) {
return;
}
auto path = QPainterPath();
const auto left = 0;
const auto right = width;
path.moveTo(right, 0);
path.lineTo(left, 0);
const auto n = float(_segmentsCount - 1);
p.save();
for (auto i = 0; i < _segmentsCount; i++) {
const auto &segment = _segments[i];
if (!i) {
const auto &progress = segment.progress;
const auto r1 = segment.radius.current * (1. - progress)
+ segment.radius.next * progress;
const auto y = r1 * _topDown;
path.lineTo(left, y);
} else {
const auto &prevSegment = _segments[i - 1];
const auto &progress = prevSegment.progress;
const auto r1 = prevSegment.radius.current * (1. - progress)
+ prevSegment.radius.next * progress;
const auto &progressNext = segment.progress;
const auto r2 = segment.radius.current * (1. - progressNext)
+ segment.radius.next * progressNext;
const auto x1 = (right - left) / n * (i - 1);
const auto x2 = (right - left) / n * i;
const auto cx = x1 + (x2 - x1) / 2;
const auto y1 = r1 * _topDown;
const auto y2 = r2 * _topDown;
path.cubicTo(
QPointF(cx, y1),
QPointF(cx, y2),
QPointF(x2, y2)
);
}
}
path.lineTo(right, 0);
p.setBrush(Qt::NoBrush);
p.setPen(_pen);
p.fillPath(path, brush);
p.drawPath(path);
p.restore();
}
void LinearBlob::generateTwoValues(int i) {
auto &radius = _segments[i].radius;
const auto radDiff = _radiuses.max - _radiuses.min;
radius.setNext(_radiuses.min + std::abs(RandomAdditional()) * radDiff);
}
Blob::Segment &LinearBlob::segmentAt(int i) {
return _segments[i];
};
} // namespace Ui::Paint