lib_ui/ui/paint/arcs.cpp

233 lines
5.6 KiB
C++

// This file is part of Desktop App Toolkit,
// a set of libraries for developing nice desktop applications.
//
// For license and copyright information please follow this link:
// https://github.com/desktop-app/legal/blob/master/LEGAL
//
#include "ui/paint/arcs.h"
#include "ui/effects/animation_value.h"
#include "ui/painter.h"
namespace Ui::Paint {
namespace {
inline float64 InterpolateF(float a, float b, float64 b_ratio) {
return a + float64(b - a) * b_ratio;
};
QRectF InterpolatedRect(const QRectF &r1, const QRectF &r2, float64 ratio) {
return QRectF(
InterpolateF(r1.x(), r2.x(), ratio),
InterpolateF(r1.y(), r2.y(), ratio),
InterpolateF(r1.width(), r2.width(), ratio),
InterpolateF(r1.height(), r2.height(), ratio));
}
} // namespace
ArcsAnimation::ArcsAnimation(
const style::ArcsAnimation &st,
std::vector<float> thresholds,
float64 startValue,
Direction direction)
: _st(st)
, _direction(direction)
, _startAngle(16
* (st.deltaAngle
+ ((direction == Direction::Up)
? 90
: (direction == Direction::Down)
? 270
: (direction == Direction::Left)
? 180
: 0)))
, _spanAngle(-st.deltaAngle * 2 * 16)
, _emptyRect(computeArcRect(0))
, _currentValue(startValue) {
initArcs(std::move(thresholds));
}
void ArcsAnimation::initArcs(std::vector<float> thresholds) {
const auto count = thresholds.size();
_arcs.reserve(count);
for (auto i = 0; i < count; i++) {
const auto threshold = thresholds[i];
const auto progress = (threshold > _currentValue) ? 1. : 0.;
auto arc = Arc{
.rect = computeArcRect(i + 1),
.threshold = threshold,
.progress = progress,
};
_arcs.push_back(std::move(arc));
}
}
bool ArcsAnimation::isHorizontal() const {
return _direction == Direction::Left || _direction == Direction::Right;
}
QRectF ArcsAnimation::computeArcRect(int index) const {
const auto w = _st.startWidth + _st.deltaWidth * index;
const auto h = _st.startHeight + _st.deltaHeight * index;
if (isHorizontal()) {
auto rect = QRectF(0, -h / 2.0, w, h);
if (_direction == Direction::Right) {
rect.moveRight(index * _st.space);
} else {
rect.moveLeft(-index * _st.space);
}
return rect;
} else {
auto rect = QRectF(-w / 2.0, 0, w, h);
if (_direction == Direction::Up) {
rect.moveTop(-index * _st.space);
} else {
rect.moveBottom(index * _st.space);
}
return rect;
}
return QRectF();
}
void ArcsAnimation::update(crl::time now) {
for (auto &arc : _arcs) {
if (!isArcFinished(arc)) {
const auto progress = std::clamp(
(now - arc.startTime) / float64(_st.duration),
0.,
1.);
arc.progress = (arc.threshold > _currentValue)
? progress
: (1. - progress);
}
}
if (isFinished()) {
_stopUpdateRequests.fire({});
}
}
void ArcsAnimation::setValue(float64 value) {
if (_currentValue == value) {
return;
}
const auto previousValue = _currentValue;
_currentValue = value;
if (!isFinished()) {
const auto now = crl::now();
_startUpdateRequests.fire({});
for (auto &arc : _arcs) {
updateArcStartTime(arc, previousValue, now);
}
}
}
void ArcsAnimation::updateArcStartTime(
Arc &arc,
float64 previousValue,
crl::time now) {
if ((arc.progress == 0.) || (arc.progress == 1.)) {
arc.startTime = isArcFinished(arc) ? 0 : now;
return;
}
const auto isPreviousToHide = (arc.threshold <= previousValue); // 0 -> 1
const auto isCurrentToHide = (arc.threshold <= _currentValue);
if (isPreviousToHide != isCurrentToHide) {
const auto passedTime = _st.duration * arc.progress;
const auto newDelta = isCurrentToHide
? (_st.duration - passedTime)
: passedTime;
arc.startTime = now - newDelta;
}
}
float ArcsAnimation::width() const {
if (_arcs.empty()) {
return 0;
}
for (const auto &arc : ranges::view::reverse(_arcs)) {
if ((arc.progress != 1.)) {
return arc.rect.x() + arc.rect.width();
}
}
return 0;
}
float ArcsAnimation::finishedWidth() const {
if (_arcs.empty()) {
return 0;
}
for (const auto &arc : ranges::view::reverse(_arcs)) {
if (arc.threshold <= _currentValue) {
return arc.rect.x() + arc.rect.width();
}
}
return 0;
}
float ArcsAnimation::maxWidth() const {
if (_arcs.empty()) {
return 0;
}
const auto &r = _arcs.back().rect;
return r.x() + r.width();
}
float ArcsAnimation::height() const {
return _arcs.empty()
? 0
: _arcs.back().rect.height();
}
rpl::producer<> ArcsAnimation::startUpdateRequests() {
return _startUpdateRequests.events();
}
rpl::producer<> ArcsAnimation::stopUpdateRequests() {
return _stopUpdateRequests.events();
}
bool ArcsAnimation::isFinished() const {
return ranges::all_of(
_arcs,
[=](const Arc &arc) { return isArcFinished(arc); });
}
bool ArcsAnimation::isArcFinished(const Arc &arc) const {
return ((arc.threshold > _currentValue) && (arc.progress == 1.))
|| ((arc.threshold <= _currentValue) && (arc.progress == 0.));
}
void ArcsAnimation::paint(Painter &p, std::optional<QColor> colorOverride) {
PainterHighQualityEnabler hq(p);
QPen pen;
if (_strokeRatio) {
pen.setWidthF(_st.stroke * _strokeRatio);
} else {
pen.setWidth(_st.stroke);
}
pen.setCapStyle(Qt::RoundCap);
pen.setColor(colorOverride ? (*colorOverride) : _st.fg->c);
p.setPen(pen);
for (auto i = 0; i < _arcs.size(); i++) {
const auto &arc = _arcs[i];
const auto previousRect = (!i) ? _emptyRect : _arcs[i - 1].rect;
const auto progress = arc.progress;
const auto opactity = (1. - progress);
p.setOpacity(opactity * opactity);
const auto rect = (progress == 0.)
? arc.rect
: (progress == 1.)
? previousRect
: InterpolatedRect(arc.rect, previousRect, progress);
p.drawArc(rect, _startAngle, _spanAngle);
}
}
void ArcsAnimation::setStrokeRatio(float ratio) {
_strokeRatio = ratio;
}
} // namespace Ui::Paint