Provide some simple OpenGL primitives.

This commit is contained in:
John Preston 2021-06-02 20:27:30 +04:00
parent e6b736e718
commit 8b7aa44226
7 changed files with 228 additions and 9 deletions

View file

@ -63,6 +63,8 @@ PRIVATE
ui/gl/gl_image.h
ui/gl/gl_math.cpp
ui/gl/gl_math.h
ui/gl/gl_primitives.cpp
ui/gl/gl_primitives.h
ui/gl/gl_shader.cpp
ui/gl/gl_shader.h
ui/gl/gl_surface.cpp

View file

@ -32,4 +32,13 @@ QSizeF Uniform(QSize size) {
return size;
}
Rect TransformRect(const Rect &raster, QSize viewport, float factor) {
return {
raster.left() * factor,
float(viewport.height() - raster.bottom()) * factor,
raster.width() * factor,
raster.height() * factor,
};
}
} // namespace Ui::GL

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@ -76,4 +76,9 @@ private:
[[nodiscard]] QVector4D Uniform(const QColor &color);
[[nodiscard]] QSizeF Uniform(QSize size);
[[nodiscard]] Rect TransformRect(
const Rect &raster,
QSize viewport,
float factor);
} // namespace Ui::GL

148
ui/gl/gl_primitives.cpp Normal file
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@ -0,0 +1,148 @@
// This file is part of Desktop App Toolkit,
// a set of libraries for developing nice desktop applications.
//
// For license and copyright information please follow this link:
// https://github.com/desktop-app/legal/blob/master/LEGAL
//
#include "ui/gl/gl_primitives.h"
#include "ui/gl/gl_shader.h"
#include "ui/style/style_core.h"
#include <QtGui/QOpenGLFunctions>
namespace Ui::GL {
static_assert(std::is_same_v<float, GLfloat>);
void FillRectVertices(float *coords, Rect rect) {
coords[0] = coords[10] = rect.left();
coords[1] = coords[11] = rect.top();
coords[2] = rect.right();
coords[3] = rect.top();
coords[4] = coords[6] = rect.right();
coords[5] = coords[7] = rect.bottom();
coords[8] = rect.left();
coords[9] = rect.bottom();
}
void FillTriangles(
QOpenGLFunctions &f,
gsl::span<const float> coords,
not_null<QOpenGLBuffer*> buffer,
not_null<QOpenGLShaderProgram*> program,
QSize viewportWithFactor,
const QColor &color,
Fn<void()> additional) {
Expects(coords.size() % 6 == 0);
if (coords.empty()) {
return;
}
buffer->bind();
buffer->allocate(coords.data(), coords.size() * sizeof(GLfloat));
f.glUseProgram(program->programId());
program->setUniformValue("viewport", QSizeF(viewportWithFactor));
program->setUniformValue("s_color", Uniform(color));
GLint position = program->attributeLocation("position");
f.glVertexAttribPointer(
position,
2,
GL_FLOAT,
GL_FALSE,
2 * sizeof(GLfloat),
nullptr);
f.glEnableVertexAttribArray(position);
if (additional) {
additional();
}
f.glDrawArrays(GL_TRIANGLES, 0, coords.size() / 2);
f.glDisableVertexAttribArray(position);
}
void FillTexturedRectangle(
QOpenGLFunctions &f,
not_null<QOpenGLShaderProgram*> program,
int skipVertices) {
const auto shift = [&](int elements) {
return reinterpret_cast<const void*>(
(skipVertices * 4 + elements) * sizeof(GLfloat));
};
GLint position = program->attributeLocation("position");
f.glVertexAttribPointer(
position,
2,
GL_FLOAT,
GL_FALSE,
4 * sizeof(GLfloat),
shift(0));
f.glEnableVertexAttribArray(position);
GLint texcoord = program->attributeLocation("v_texcoordIn");
f.glVertexAttribPointer(
texcoord,
2,
GL_FLOAT,
GL_FALSE,
4 * sizeof(GLfloat),
shift(2));
f.glEnableVertexAttribArray(texcoord);
f.glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
f.glDisableVertexAttribArray(position);
f.glDisableVertexAttribArray(texcoord);
}
void BackgroundFiller::init(QOpenGLFunctions &f) {
_bgBuffer.emplace();
_bgBuffer->setUsagePattern(QOpenGLBuffer::DynamicDraw);
_bgBuffer->create();
_bgProgram.emplace();
LinkProgram(
&*_bgProgram,
VertexShader({ VertexViewportTransform() }),
FragmentShader({ FragmentStaticColor() }));
}
void BackgroundFiller::deinit(QOpenGLFunctions &f) {
_bgProgram.reset();
_bgBuffer.reset();
}
void BackgroundFiller::fill(
QOpenGLFunctions &f,
const QRegion &region,
QSize viewport,
float factor,
const style::color &color) {
const auto &rgb = color->c.toRgb();
if (region.isEmpty()) {
return;
} else if (region.end() - region.begin() == 1
&& (*region.begin()).size() == viewport) {
f.glClearColor(rgb.redF(), rgb.greenF(), rgb.blueF(), rgb.alphaF());
f.glClear(GL_COLOR_BUFFER_BIT);
return;
}
_bgTriangles.resize((region.end() - region.begin()) * 12);
auto coords = _bgTriangles.data();
for (const auto rect : region) {
FillRectVertices(coords, TransformRect(rect, viewport, factor));
coords += 12;
}
FillTriangles(
f,
_bgTriangles,
&*_bgBuffer,
&*_bgProgram,
viewport * factor,
rgb);
}
} // namespace Ui::GL

54
ui/gl/gl_primitives.h Normal file
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@ -0,0 +1,54 @@
// This file is part of Desktop App Toolkit,
// a set of libraries for developing nice desktop applications.
//
// For license and copyright information please follow this link:
// https://github.com/desktop-app/legal/blob/master/LEGAL
//
#pragma once
#include "ui/gl/gl_math.h"
#include "ui/style/style_core.h"
#include <QtGui/QOpenGLBuffer>
#include <QtGui/QOpenGLShaderProgram>
class QOpenGLFunctions;
namespace Ui::GL {
void FillRectVertices(float *coords, Rect rect);
void FillTriangles(
QOpenGLFunctions &f,
gsl::span<const float> coords,
not_null<QOpenGLBuffer*> buffer,
not_null<QOpenGLShaderProgram*> program,
QSize viewportWithFactor,
const QColor &color,
Fn<void()> additional = nullptr);
void FillTexturedRectangle(
QOpenGLFunctions &f,
not_null<QOpenGLShaderProgram*> program,
int skipVertices = 0);
class BackgroundFiller final {
public:
void init(QOpenGLFunctions &f);
void deinit(QOpenGLFunctions &);
void fill(
QOpenGLFunctions &f,
const QRegion &region,
QSize viewport,
float factor,
const style::color &color);
private:
std::optional<QOpenGLBuffer> _bgBuffer;
std::optional<QOpenGLShaderProgram> _bgProgram;
std::vector<float> _bgTriangles;
};
} // namespace Ui::GL

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@ -126,18 +126,19 @@ void colorizeImage(const QImage &src, QColor c, QImage *outResult, QRect srcRect
outResult->setDevicePixelRatio(src.devicePixelRatio());
}
QBrush transparentPlaceholderBrush() {
auto size = st::transparentPlaceholderSize * DevicePixelRatio();
auto transparent = QImage(2 * size, 2 * size, QImage::Format_ARGB32_Premultiplied);
transparent.fill(st::mediaviewTransparentBg->c);
QImage TransparentPlaceholder() {
const auto size = st::transparentPlaceholderSize * DevicePixelRatio();
auto result = QImage(
2 * size, 2 * size,
QImage::Format_ARGB32_Premultiplied);
result.fill(st::mediaviewTransparentBg->c);
{
QPainter p(&transparent);
QPainter p(&result);
p.fillRect(0, size, size, size, st::mediaviewTransparentFg);
p.fillRect(size, 0, size, size, st::mediaviewTransparentFg);
}
transparent.setDevicePixelRatio(DevicePixelRatio());
return QBrush(transparent);
result.setDevicePixelRatio(DevicePixelRatio());
return result;
}
namespace internal {

View file

@ -58,7 +58,7 @@ inline QImage colorizeImage(const QImage &src, const color &c, QRect srcRect = Q
return colorizeImage(src, c->c, srcRect);
}
QBrush transparentPlaceholderBrush();
[[nodiscard]] QImage TransparentPlaceholder();
namespace internal {