lib_ui/ui/gl/gl_image.cpp
2021-06-08 11:08:55 +04:00

158 lines
3.8 KiB
C++

// This file is part of Desktop App Toolkit,
// a set of libraries for developing nice desktop applications.
//
// For license and copyright information please follow this link:
// https://github.com/desktop-app/legal/blob/master/LEGAL
//
#include "ui/gl/gl_image.h"
#include <QtGui/QOpenGLFunctions>
namespace Ui::GL {
namespace details {
void GenerateTextures(
QOpenGLFunctions &f,
gsl::span<GLuint> values,
GLint filter,
GLint clamp) {
Expects(!values.empty());
f.glGenTextures(values.size(), values.data());
for (const auto texture : values) {
f.glBindTexture(GL_TEXTURE_2D, texture);
f.glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, clamp);
f.glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, clamp);
f.glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, filter);
f.glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, filter);
}
}
void DestroyTextures(QOpenGLFunctions &f, gsl::span<GLuint> values) {
Expects(!values.empty());
f.glDeleteTextures(values.size(), values.data());
ranges::fill(values, 0);
}
void GenerateFramebuffers(QOpenGLFunctions &f, gsl::span<GLuint> values) {
Expects(!values.empty());
f.glGenFramebuffers(values.size(), values.data());
}
void DestroyFramebuffers(QOpenGLFunctions &f, gsl::span<GLuint> values) {
Expects(!values.empty());
f.glDeleteTextures(values.size(), values.data());
ranges::fill(values, 0);
}
} // namespace details
void Image::setImage(QImage image) {
_image = std::move(image);
}
const QImage &Image::image() const {
return _image;
}
QImage Image::takeImage() {
return _image.isNull() ? base::take(_storage) : base::take(_image);
}
void Image::invalidate() {
_storage = base::take(_image);
}
void Image::bind(QOpenGLFunctions &f, QSize subimage) {
Expects(!_image.isNull());
Expects(subimage.width() <= _image.width()
&& subimage.height() <= _image.height());
_textures.ensureCreated(f, GL_NEAREST);
if (!subimage.isValid()) {
subimage = _image.size();
}
if (subimage.isEmpty()) {
_textureSize = subimage;
return;
}
const auto cacheKey = _image.cacheKey();
const auto upload = (_cacheKey != cacheKey);
if (upload) {
_cacheKey = cacheKey;
}
_textures.bind(f, 0);
if (upload) {
f.glPixelStorei(GL_UNPACK_ROW_LENGTH, _image.bytesPerLine() / 4);
if (_textureSize.width() < subimage.width()
|| _textureSize.height() < subimage.height()) {
_textureSize = subimage;
f.glTexImage2D(
GL_TEXTURE_2D,
0,
GL_RGBA,
subimage.width(),
subimage.height(),
0,
GL_RGBA,
GL_UNSIGNED_BYTE,
_image.constBits());
} else {
f.glTexSubImage2D(
GL_TEXTURE_2D,
0,
0,
0,
subimage.width(),
subimage.height(),
GL_RGBA,
GL_UNSIGNED_BYTE,
_image.constBits());
}
f.glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
}
}
void Image::destroy(QOpenGLFunctions &f) {
_textures.destroy(f);
_cacheKey = 0;
}
TexturedRect Image::texturedRect(
const QRect &geometry,
const QRect &texture,
const QRect &clip) {
Expects(!_image.isNull());
const auto visible = clip.isNull()
? geometry
: clip.intersected(geometry);
if (visible.isEmpty()) {
return TexturedRect{
.geometry = Rect(visible),
.texture = Rect(0., 0., 0., 0.),
};
}
const auto xFactor = texture.width() / geometry.width();
const auto yFactor = texture.height() / geometry.height();
const auto usedTexture = QRect(
texture.x() + (visible.x() - geometry.x()) * xFactor,
texture.y() + (visible.y() - geometry.y()) * yFactor,
visible.width() * xFactor,
visible.height() * yFactor);
const auto dimensions = QSizeF(_textureSize);
return {
.geometry = Rect(visible),
.texture = Rect(QRectF(
usedTexture.x() / dimensions.width(),
usedTexture.y() / dimensions.height(),
usedTexture.width() / dimensions.width(),
usedTexture.height() / dimensions.height())),
};
}
} // namespace Ui::GL