lib_ui/ui/gl/gl_image.cpp
2021-05-25 12:07:11 +04:00

85 lines
2 KiB
C++

// This file is part of Desktop App Toolkit,
// a set of libraries for developing nice desktop applications.
//
// For license and copyright information please follow this link:
// https://github.com/desktop-app/legal/blob/master/LEGAL
//
#include "ui/gl/gl_image.h"
#include <QtGui/QOpenGLFunctions>
namespace Ui::GL {
namespace details {
void GenerateTextures(QOpenGLFunctions &f, gsl::span<GLuint> values) {
Expects(!values.empty());
f.glGenTextures(values.size(), values.data());
for (const auto texture : values) {
f.glBindTexture(GL_TEXTURE_2D, texture);
const auto clamp = GL_CLAMP_TO_EDGE;
f.glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, clamp);
f.glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, clamp);
f.glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
f.glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
}
}
void DestroyTextures(QOpenGLFunctions &f, gsl::span<GLuint> values) {
Expects(!values.empty());
f.glDeleteTextures(values.size(), values.data());
ranges::fill(values, 0);
}
} // namespace details
void Image::setImage(QImage image) {
_image = std::move(image);
}
const QImage &Image::image() const {
return _image;
}
QImage Image::takeImage() {
return _image.isNull() ? base::take(_storage) : base::take(_image);
}
void Image::invalidate() {
_storage = base::take(_image);
}
void Image::bind(QOpenGLFunctions &f) {
Expects(!_image.isNull());
_textures.ensureCreated(f);
const auto cacheKey = _image.cacheKey();
const auto upload = (_cacheKey != cacheKey);
if (upload) {
_cacheKey = cacheKey;
_index = 1 - _index;
}
_textures.bind(f, _index);
const auto error = f.glGetError();
if (upload) {
f.glPixelStorei(GL_UNPACK_ROW_LENGTH, _image.bytesPerLine() / 4);
f.glTexImage2D(
GL_TEXTURE_2D,
0,
GL_RGBA,
_image.width(),
_image.height(),
0,
GL_RGBA,
GL_UNSIGNED_BYTE,
_image.constBits());
f.glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
}
}
void Image::destroy(QOpenGLFunctions &f) {
_textures.destroy(f);
_cacheKey = 0;
}
} // namespace Ui::GL