143 lines
		
	
	
	
		
			4.1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			143 lines
		
	
	
	
		
			4.1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| // This file is part of Desktop App Toolkit,
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| // a set of libraries for developing nice desktop applications.
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| //
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| // For license and copyright information please follow this link:
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| // https://github.com/desktop-app/legal/blob/master/LEGAL
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| //
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| #include "ui/gl/gl_window.h"
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| 
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| #include "ui/gl/gl_detection.h"
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| #include "ui/widgets/window.h"
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| #include "base/event_filter.h"
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| #include "base/platform/base_platform_info.h"
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| #include "base/debug_log.h"
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| 
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| #ifdef Q_OS_WIN
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| #include "ui/platform/win/ui_window_win.h"
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| #endif // Q_OS_WIN
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| 
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| #include <QtGui/QWindow>
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| #include <QtGui/QScreen>
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| 
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| namespace Ui::GL {
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| namespace {
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| 
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| constexpr auto kUseNativeChild = false;// ::Platform::IsWindows();
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| 
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| } // namespace
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| 
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| Window::Window()
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| : _window(createWindow())
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| , _bodyNativeWrap(createNativeBodyWrap())
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| , _body(_bodyNativeWrap ? _bodyNativeWrap.get() : _window->body().get()) {
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| }
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| 
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| Window::~Window() = default;
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| 
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| Backend Window::backend() const {
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| 	return _backend;
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| }
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| 
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| not_null<Ui::Window*> Window::window() const {
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| 	return _window.get();
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| }
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| 
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| not_null<Ui::RpWidget*> Window::widget() const {
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| 	return _body.get();
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| }
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| 
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| std::unique_ptr<Ui::Window> Window::createWindow() {
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| 	auto result = std::make_unique<Ui::Window>();
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| 	if constexpr (!kUseNativeChild) {
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| 		const auto capabilities = Ui::GL::CheckCapabilities(result.get());
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| 		const auto use = ::Platform::IsMac()
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| 			? true
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| 			: ::Platform::IsWindows()
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| 			? capabilities.supported
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| 			: capabilities.transparency;
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| 		LOG(("OpenGL: %1 (Ui::GL::Window)").arg(use ? "[TRUE]" : "[FALSE]"));
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| 		_backend = use ? Ui::GL::Backend::OpenGL : Ui::GL::Backend::Raster;
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| 
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| 		if (!use) {
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| 			// We have to create a new window, if OpenGL initialization failed.
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| 			result = std::make_unique<Ui::Window>();
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| 		}
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| 	}
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| 	return result;
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| }
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| 
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| std::unique_ptr<Ui::RpWidget> Window::createNativeBodyWrap() {
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| 	if constexpr (!kUseNativeChild) {
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| 		return nullptr;
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| 	}
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| 	const auto create = [] {
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| 		auto result = std::make_unique<Ui::RpWidget>();
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| 		result->setWindowFlags(Qt::FramelessWindowHint | Qt::Window);
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| 		result->setAttribute(Qt::WA_NativeWindow);
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| 		result->setAttribute(Qt::WA_DontCreateNativeAncestors);
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| 		result->setAttribute(Qt::WA_OpaquePaintEvent);
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| 		result->setAttribute(Qt::WA_NoSystemBackground);
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| 		return result;
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| 	};
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| 
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| 	auto result = create();
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| 	const auto capabilities = Ui::GL::CheckCapabilities(result.get());
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| 	const auto use = ::Platform::IsMac()
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| 		? true
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| 		: ::Platform::IsWindows()
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| 		? capabilities.supported
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| 		: capabilities.transparency;
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| 	LOG(("OpenGL: %1 (Ui::GL::WindowBody)").arg(use ? "[TRUE]" : "[FALSE]"));
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| 	_backend = use ? Ui::GL::Backend::OpenGL : Ui::GL::Backend::Raster;
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| 
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| 	if (!use) {
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| 		// We have to create a new window, if OpenGL initialization failed.
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| 		result = create();
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| 	}
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| 
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| 	const auto nativeParent = _window->body();
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| 	nativeParent->setAttribute(Qt::WA_OpaquePaintEvent);
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| 	nativeParent->setAttribute(Qt::WA_NoSystemBackground);
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| 
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| 	const auto raw = result.get();
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| 	raw->setParent(nativeParent);
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| 	raw->show();
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| 	raw->update();
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| 
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| #ifdef Q_OS_WIN
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| 	// In case a child native window fully covers the parent window,
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| 	// the system never sends a WM_PAINT message to the parent window.
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| 	//
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| 	// In this case if you minimize / hide the parent window, it receives
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| 	// QExposeEvent with isExposed() == false in window state change handler.
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| 	//
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| 	// But it never receives QExposeEvent with isExposed() == true, because
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| 	// window state change handler doesn't send it, instead the WM_PAINT is
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| 	// supposed to send it. No WM_PAINT -> no expose -> broken UI updating.
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| 	const auto childWindow = raw->windowHandle();
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| 	base::install_event_filter(childWindow, [=](not_null<QEvent*> event) {
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| 		if (event->type() == QEvent::Expose && childWindow->isExposed()) {
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| 			Ui::Platform::SendWMPaintForce(_window.get());
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| 		}
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| 		return base::EventFilterResult::Continue;
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| 	});
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| 
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| 	_window->sizeValue(
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| 	) | rpl::start_with_next([=](QSize size) {
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| 		auto geometry = QRect(QPoint(), size);
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| 		if constexpr (::Platform::IsWindows()) {
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| 			if (const auto screen = _window->screen()) {
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| 				if (screen->size() == size) {
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| 					// Fix flicker in FullScreen OpenGL window on Windows.
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| 					geometry = geometry.marginsAdded({ 0, 0, 0, 1 });
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| 				}
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| 			}
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| 		}
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| 		raw->setGeometry(geometry);
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| 	}, raw->lifetime());
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| #endif // Q_OS_WIN
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| 
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| 	return result;
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| }
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| 
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| } // namespace Ui::GL
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