lib_ui/ui/gl
2021-07-02 00:37:17 +03:00
..
gl_detection.cpp Fix D3D11on12 backend choosing. 2021-07-01 10:45:42 +03:00
gl_detection.h Allow settings ANGLE backends. 2021-07-01 00:12:52 +03:00
gl_image.cpp Suggest single-component texture format. 2021-06-30 11:47:15 +03:00
gl_image.h Suggest single-component texture format. 2021-06-30 11:47:15 +03:00
gl_math.cpp Remove redundant Uniform(QColor) helper. 2021-06-07 18:31:11 +04:00
gl_math.h Remove redundant Uniform(QColor) helper. 2021-06-07 18:31:11 +04:00
gl_primitives.cpp Remove BackgroundFiller, use glClear in paintEvent. 2021-06-10 23:36:26 +04:00
gl_primitives.h Remove BackgroundFiller, use glClear in paintEvent. 2021-06-10 23:36:26 +04:00
gl_shader.cpp Fix working using OpenGLES / ANGLE. 2021-06-14 12:13:33 +04:00
gl_shader.h Add FragmentGlobalOpacity shader part. 2021-06-04 17:05:42 +04:00
gl_surface.cpp Fix move between Retina / Non-Retina. 2021-06-16 10:29:22 +04:00
gl_surface.h Remove BackgroundFiller, use glClear in paintEvent. 2021-06-10 23:36:26 +04:00
gl_window.cpp Try disabling native child OpenGL workaround. 2021-07-02 00:37:17 +03:00
gl_window.h Simplify native child OpenGL window creation. 2021-06-21 10:27:11 +04:00