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gl_detection.cpp
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Fix D3D11on12 backend choosing.
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2021-07-01 10:45:42 +03:00 |
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gl_detection.h
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Allow settings ANGLE backends.
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2021-07-01 00:12:52 +03:00 |
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gl_image.cpp
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Suggest single-component texture format.
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2021-06-30 11:47:15 +03:00 |
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gl_image.h
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Suggest single-component texture format.
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2021-06-30 11:47:15 +03:00 |
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gl_math.cpp
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Remove redundant Uniform(QColor) helper.
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2021-06-07 18:31:11 +04:00 |
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gl_math.h
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Remove redundant Uniform(QColor) helper.
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2021-06-07 18:31:11 +04:00 |
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gl_primitives.cpp
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Remove BackgroundFiller, use glClear in paintEvent.
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2021-06-10 23:36:26 +04:00 |
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gl_primitives.h
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Remove BackgroundFiller, use glClear in paintEvent.
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2021-06-10 23:36:26 +04:00 |
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gl_shader.cpp
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Fix working using OpenGLES / ANGLE.
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2021-06-14 12:13:33 +04:00 |
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gl_shader.h
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Add FragmentGlobalOpacity shader part.
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2021-06-04 17:05:42 +04:00 |
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gl_surface.cpp
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Fix move between Retina / Non-Retina.
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2021-06-16 10:29:22 +04:00 |
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gl_surface.h
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Remove BackgroundFiller, use glClear in paintEvent.
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2021-06-10 23:36:26 +04:00 |
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gl_window.cpp
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Try disabling native child OpenGL workaround.
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2021-07-02 00:37:17 +03:00 |
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gl_window.h
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Simplify native child OpenGL window creation.
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2021-06-21 10:27:11 +04:00 |