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gl_detection.cpp
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Check shader compiling/linking in detection.
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2021-07-17 12:43:35 +03:00 |
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gl_detection.h
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Allow settings ANGLE backends.
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2021-07-01 00:12:52 +03:00 |
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gl_image.cpp
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Use GL_BGRA_EXT format with ANGLE.
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2021-07-14 20:03:22 +03:00 |
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gl_image.h
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Use GL_BGRA_EXT format with ANGLE.
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2021-07-14 20:03:22 +03:00 |
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gl_math.cpp
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Remove redundant Uniform(QColor) helper.
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2021-06-07 18:31:11 +04:00 |
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gl_math.h
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Remove redundant Uniform(QColor) helper.
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2021-06-07 18:31:11 +04:00 |
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gl_primitives.cpp
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Remove BackgroundFiller, use glClear in paintEvent.
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2021-06-10 23:36:26 +04:00 |
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gl_primitives.h
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Use GL_BGRA_EXT format with ANGLE.
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2021-07-14 20:03:22 +03:00 |
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gl_shader.cpp
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Use GL_BGRA_EXT format with ANGLE.
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2021-07-14 20:03:22 +03:00 |
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gl_shader.h
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Add FragmentGlobalOpacity shader part.
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2021-06-04 17:05:42 +04:00 |
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gl_surface.cpp
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Fix move between Retina / Non-Retina.
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2021-06-16 10:29:22 +04:00 |
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gl_surface.h
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Remove BackgroundFiller, use glClear in paintEvent.
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2021-06-10 23:36:26 +04:00 |
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gl_window.cpp
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Try disabling native child OpenGL workaround.
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2021-07-02 00:37:17 +03:00 |
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gl_window.h
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Simplify native child OpenGL window creation.
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2021-06-21 10:27:11 +04:00 |